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mobile-games

Mobile game development principles. Touch input, battery, performance, app stores.

whodaniel☆ 2 仓库 Stars0 仓库 Forks

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技能说明

Mobile Game Development

Platform constraints and optimization principles.


1. Platform Considerations

Key Constraints
Constraint Strategy
Touch input Large hit areas, gestures
Battery Limit CPU/GPU usage
Thermal Throttle when hot
Screen size Responsive UI
Interruptions Pause on background

2. Touch Input Principles

Touch vs Controller
Touch Desktop/Console
Imprecise Precise
Occludes screen No occlusion
Limited buttons Many buttons
Gestures available Buttons/sticks
Best Practices
  • Minimum touch target: 44x44 points
  • Visual feedback on touch
  • Avoid precise timing requirements
  • Support both portrait and landscape

3. Performance Targets

Thermal Management
Action Trigger
Reduce quality Device warm
Limit FPS Device hot
Pause effects Critical temp
Battery Optimization
  • 30 FPS often sufficient
  • Sleep when paused
  • Minimize GPS/network
  • Dark mode saves OLED battery

4. App Store Requirements

iOS (App Store)
Requirement Note
Privacy labels Required
Account deletion If account creation exists
Screenshots For all device sizes
Android (Google Play)
Requirement Note
Target API Current year's SDK
64-bit Required
App bundles Recommended

5. Monetization Models

Model Best For
Premium Quality games, loyal audience
Free + IAP Casual, progression-based
Ads Hyper-casual, high volume
Subscription Content updates, multiplayer

6. Anti-Patterns

❌ Don't ✅ Do
Desktop controls on mobile Design for touch
Ignore battery drain Monitor thermals
Force landscape Support player preference
Always-on network Cache and sync

Remember: Mobile is the most constrained platform. Respect battery and attention.

使用示例

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来源历史

收录时间
2026-01-20
索引更新时间
2026-01-26
Branch
main

收录与同步日期属于本站记录。源码修改历史请查看来源仓库。

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