java-microservices
Build microservices - Spring Cloud, service mesh, event-driven, resilience patterns
浏览 pluginagentmarketplace 维护的已发布 AI 技能,比较用途与说明,并通过来源仓库了解安装方式。
已收录技能
678收录技能的仓库 Stars 合计
1,622仓库 Forks
216平均每个技能的仓库 Stars
2同一仓库中的多个技能可能共享 Stars,合计包含重复仓库数据。
Build microservices - Spring Cloud, service mesh, event-driven, resilience patterns
Test Java applications - JUnit 5, Mockito, integration testing, TDD patterns
Master Apache Maven - POM configuration, plugins, lifecycle, dependency management
Containerize Java applications - Dockerfile optimization, JVM settings, security
Master JPA/Hibernate - entity design, queries, transactions, performance optimization
Build production Spring Boot applications - REST APIs, Security, Data, Actuator
Advanced testing - Testcontainers, contract testing, mutation testing, property-based
Master core Java programming - syntax, OOP, collections, streams, and exception handling
Master Maven and Gradle - build configuration, dependencies, plugins, CI/CD
Master Gradle - Kotlin DSL, task configuration, build optimization, caching
Master Java concurrency - threads, executors, locks, CompletableFuture, virtual threads
JVM performance tuning - GC optimization, profiling, memory analysis, benchmarking
Platform submission processes, certification requirements, and distribution across Steam, Epic, console, and mobile platforms.
Game monetization strategies, in-app purchases, battle passes, ads integration, and player retention mechanics. Ethical monetization that respects players.
Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.
Game server architecture, scalability, matchmaking, and backend systems for online games. Build robust, scalable multiplayer infrastructure.
Game optimization, performance profiling, multi-platform support, and frame rate optimization for smooth gameplay experiences.
Comprehensive game design theory covering MDA framework, player psychology, balance principles, and progression systems. Master why games are fun.
Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.
Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.
Multiplayer systems, netcode, game servers, synchronization, and anti-cheat. Build scalable, responsive multiplayer experiences.
Continuous integration and deployment pipelines, automated testing, build automation, and team workflows for game development.
Level design fundamentals, pacing, difficulty progression, environmental storytelling, and spatial design for engaging gameplay experiences.
Network synchronization, lag compensation, client prediction, and state consistency for responsive multiplayer games.
默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。