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dylantarre AI Skills

GitHub ↗

浏览 dylantarre 维护的已发布 AI 技能,比较用途与说明,并通过来源仓库了解安装方式。

作者统计

已收录技能

173

收录技能的仓库 Stars 合计

1,990

仓库 Forks

490

平均每个技能的仓库 Stars

12

同一仓库中的多个技能可能共享 Stars,合计包含重复仓库数据。

173 个技能

全部技能

GitHub

rhythm-pacing

dylantarre

Use when animation needs musical flow—dance sequences, action choreography, comedic timing, scene pacing, or any motion that should feel rhythmic and well-composed over time.

GitHub

ux-researcher

dylantarre

Use when evaluating animation usability, conducting motion studies, or when researching how animation affects user perception and task completion.

GitHub

animator-traditional

dylantarre

Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.

GitHub

universal-timing

dylantarre

Use when learning animation timing fundamentals - principles that apply regardless of duration, the foundational rules that scale across all time ranges

GitHub

accessible-motion

dylantarre

Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.

GitHub

staging-mastery

dylantarre

Use when composing scenes, designing layouts, directing user attention, or ensuring a single clear idea is communicated at any given moment.

GitHub

social-media

dylantarre

Use when designing animations for social platforms, messaging apps, content sharing, or community features

GitHub

gesture-responses

dylantarre

Use when responding to touch or click interactions - button presses, drag feedback, swipe responses, tap ripples, or any direct manipulation animation.

GitHub

exit-animations

dylantarre

Use when elements need to leave the screen - closing modals, dismissing notifications, removing items, page transitions out, or any "leaving view" animation.

GitHub

responsive-adaptive

dylantarre

Use when building context-dependent animations - duration that changes based on device, distance, user preference, or interaction context

GitHub

react-spring

dylantarre

Use when implementing Disney's 12 animation principles with React Spring's physics-based animations

GitHub

game-development

dylantarre

Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.

GitHub

fintech-banking

dylantarre

Use when designing animations for banking apps, payment systems, investment platforms, or financial dashboards

GitHub

brand-strategist

dylantarre

Use when defining brand motion identity, creating animation guidelines for brand expression, or aligning animation with brand personality.

GitHub

healthcare-medical

dylantarre

Use when designing animations for medical apps, patient portals, telehealth, or health tracking interfaces

GitHub

character-appeal

dylantarre

Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.

GitHub

product-manager

dylantarre

Use when prioritizing animation features, building motion roadmaps, or when a PM needs to understand the business value of animation principles.

默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。