搜索

PythonReactSEOPDF
GitHub Skill

container

Intermediate scope for inheritance — like OpenLaszlo's <node>

SimHacker☆ 15 仓库 Stars4 仓库 Forks

安装与使用

请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。

查看来源 ↗使用指南

技能说明

Container

Intermediate scopes that provide inheritance without being navigable rooms.

Containers are directories that define shared properties for their children, without themselves being places you can "go to."

The OpenLaszlo Inspiration

In OpenLaszlo (Don Hopkins' earlier work!), <node> was a fundamental building block:

<!-- OpenLaszlo: <node> provides inheritance without visual layout -->
<node name="mazeDefaults">
  <attribute name="isDark" value="true"/>
  <attribute name="hasDanger" value="true"/>
</node>

<view extends="mazeDefaults">
  <!-- Inherits isDark, hasDanger -->
</view>

MOOLLM's CONTAINER.yml does the same for adventure directories:

# maze/CONTAINER.yml
container:
  name: "The Twisty Maze"
  
  inherits:
    is_dark: true
    is_dangerous: true
    grue_rules:
      can_appear: true

All rooms inside maze/ automatically inherit these properties!


Container vs Room vs Meta

Type File Navigable? Inherits to children?
Room ROOM.yml ✅ Yes ❌ No
Container CONTAINER.yml ❌ No ✅ Yes
Meta .meta.yml ❌ No ❌ No (just metadata)

Use Container when:

  • You want to define shared properties
  • Children should inherit automatically
  • The directory itself is not a place

Use Room when:

  • The directory is a navigable location
  • It has exits and can be entered

Use .meta.yml when:

  • Just declaring "this is a system directory"
  • No inheritance needed

Inheritance Rules

Cascade Down

Properties in inherits: flow to ALL descendants:

maze/
├── CONTAINER.yml       # inherits: { is_dark: true }
├── room-a/
│   └── ROOM.yml        # Inherits is_dark: true
├── room-b/
│   └── ROOM.yml        # Inherits is_dark: true
└── deep/
    └── CONTAINER.yml   # Can add MORE inherits
        └── room-c/
            └── ROOM.yml # Inherits from BOTH containers!
Override by Redefining

Children can override inherited values:

# maze/room-f/ROOM.yml
room:
  name: "The Treasure Chamber"
  is_dark: false  # Override! This room has magical light
Merge, Don't Replace

For objects and arrays, inheritance MERGES:

# maze/CONTAINER.yml
container:
  inherits:
    rules:
      - "Grues patrol in darkness"
      
# maze/room-g/ROOM.yml  
room:
  rules:
    - "This room has a pit trap"  # ADDS to inherited rules

Result: room-g has BOTH rules.


Defaults vs Inherits

Field Purpose
inherits Properties that children GET automatically
defaults Values to use IF a child doesn't define them
container:
  # Every child room IS dark (forced)
  inherits:
    is_dark: true
    
  # If a room doesn't define atmosphere, use this
  defaults:
    room:
      atmosphere: "damp and musty"

Use Cases

Maze with Grue Rules
# maze/CONTAINER.yml
container:
  name: "The Twisty Maze"
  description: "Passages all alike... or are they?"
  
  inherits:
    is_dark: true
    is_dangerous: true
    grue_rules:
      can_appear: true
      safe_with_light: true
      
  rules:
    - "No teleportation"
    - "Breadcrumbs disappear after 3 turns"
    - "Echoes alert nearby rooms"
    
  ambient:
    sound: "dripping water"
    smell: "wet stone"
    temperature: cold
Animal Character Category
# characters/animals/CONTAINER.yml
container:
  name: "Animal Characters"
  description: "Non-human beings with souls"
  
  inherits:
    type: animal
    has_instincts: true
    
  defaults:
    character:
      can_speak_human: false
      pet_able: true
      diet: omnivore
Kitchen Appliances
# kitchen/appliances/CONTAINER.yml
container:
  name: "Kitchen Appliances"
  
  inherits:
    type: appliance
    requires_power: true
    
  defaults:
    object:
      breakable: true
      fixable_with: "wrench"

Resolution Order

When looking up a property:

  1. Self — Check the object/room itself
  2. Parent Container — Check CONTAINER.yml in parent dir
  3. Grandparent Container — Keep going up
  4. Adventure Defaults — ADVENTURE.yml defaults
  5. Prototype — The skill template
maze/deep/room-c/ROOM.yml
    ↓ inherits from
maze/deep/CONTAINER.yml
    ↓ inherits from  
maze/CONTAINER.yml
    ↓ inherits from
ADVENTURE.yml (if it has defaults)
    ↓ inherits from
skills/room/ROOM.yml.tmpl

Linter Behavior

The linter recognizes CONTAINER.yml:

📂 Phase 1: Discovery
   Found: 36 rooms, 54 objects, 6 characters
   Found: 2 containers  # NEW!

Containers suppress the "missing type declaration" warning:

# Before: maze/ triggers warning
⚠️ Directory has room children but no ROOM.yml

# After: maze/CONTAINER.yml exists
✅ maze/ is a container (not a room)

Related Patterns

  • Prototype Inheritance (Self/JavaScript) — Objects inherit from prototypes
  • Lexical Scope (Lisp/JavaScript) — Inner scopes access outer variables
  • Cascading (CSS) — Styles flow from parent to child
  • XML Namespaces — Context flows through the tree

Credits

  • OpenLaszlo — The <node> element as non-visual scope
  • Self — Prototype inheritance without classes
  • CSS — The cascade as inheritance mechanism
  • Don Hopkins — For remembering OpenLaszlo! 🎉

使用示例

查看来源仓库中的使用示例与配置说明。

查看来源 ↗

来源历史

收录时间
2026-01-20
索引更新时间
2026-02-02
Branch
main

收录与同步日期属于本站记录。源码修改历史请查看来源仓库。

GitHub ↗

chat Comments (0)

chat_bubble_outline

No comments yet. Be the first to share your thoughts!