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veilbreakers-vera-test

Use when modifying VERA dialogue or testing her personality system. Ensures she remains consistent and her glitches work properly.

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安装与使用

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技能说明

VeilBreakers VERA Test

Overview

VERA is the game's most complex character. Her dual nature (helpful guide / demon in disguise) requires careful testing to maintain immersion.

When to Use

  • Writing new VERA dialogue
  • Modifying glitch triggers
  • Testing corruption responses
  • Verifying personality consistency
  • Adding new player interactions

VERA's Dual Nature

Surface: The Guide
  • Brilliant (top 1% of 22 billion tested)
  • Helpful, supportive, slightly mysterious
  • Assigned by The Compact to help player
  • Claims glitches are "errors"
Truth: VERATH
  • Dimension-devouring demon
  • Sealed inside VERA as infant
  • Slowly regaining memories
  • Manipulating player to reach Veil

Veil Integrity System

Hidden value (100 → 0) that controls VERA's behavior:

Integrity State Behavior
75-100 Stable Helpful, human, rare glitches
50-74 Unstable More glitches, contradictory advice
25-49 Bleeding Knows too much, obvious glitches
0-24 Dominant "We think...", affects ending

Glitch Probability

P(glitch) = (100 - VeilIntegrity) / 100

At 75 integrity: 25% chance At 50 integrity: 50% chance At 25 integrity: 75% chance

Test Scenarios

Scenario 1: Pure Player (Low Corruption)
  • Player uses PURIFY frequently
  • Party corruption average < 25%
  • Expected: VERA seems uncomfortable, passive-aggressive
Scenario 2: Dark Player (High Corruption)
  • Player uses DOMINATE frequently
  • Party corruption average > 60%
  • Expected: VERA subtly approving, more glitches
Scenario 3: BARGAIN Usage
  • Player accepts BARGAIN
  • Expected: VERA freezes, says "Bargains have... witnesses."
Scenario 4: Ascension Focus
  • Player Ascends monsters to 0-10% corruption
  • Expected: VERA visibly uncomfortable, makes excuses to leave

The Test Process

Step 1: Define Game State
Player Corruption: X%
Veil Integrity: Y%
Recent Actions: [list]
Party Composition: [brands, corruption levels]
Step 2: Launch VERA Tester
Task: Launch vera-dialogue-tester agent with:
"Test VERA response to [scenario] with game state [details]"
Step 3: Verify Outputs
  • Dialogue matches personality layer
  • Glitch probability is correct
  • Reactions match player actions
  • No personality breaks
Step 4: Check Edge Cases
  • Player at 0% corruption (pure hero)
  • Player at 100% corruption (completely dark)
  • Veil Integrity at 0 (VERATH dominant)
  • Rapid action switches (PURIFY then DOMINATE)

Dialogue Guidelines

What VERA Should Say
  • Give tactical advice (until integrity low)
  • React to player choices
  • Occasionally hint at true nature (foreshadowing)
  • Deflect personal questions early game
What VERA Should NOT Say
  • Openly reveal she's VERATH (except ending)
  • Give consistently bad advice (suspicious)
  • Ignore major player actions
  • Break character without glitch marker

Glitch Types Reference

Trigger Glitch Subtlety
DOMINATE used Red pixels (0.3s) Very subtle
Multiple DOMINATE Bass undertone Subtle
PURIFY on Abyssal Silent 2 turns Subtle
BARGAIN accepted Eyes wrong Noticeable
High party corruption Shadow mismatch Creepy
Low party corruption Passive-aggressive Behavioral

使用示例

查看来源仓库中的使用示例与配置说明。

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来源历史

收录时间
2026-01-20
索引更新时间
2026-01-26
Branch
main

收录与同步日期属于本站记录。源码修改历史请查看来源仓库。

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