unity-editor-control
Use when you need to interact with Unity Editor - run builds, get debug output, manipulate scenes, or check for compile errors.
安装与使用
请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。
查看来源 ↗使用指南技能说明
Unity Editor Control
Overview
This skill triggers the mcp-unity MCP server for direct Unity Editor manipulation.
When to Use
- "Run the game" / "Play the scene"
- "Build the project"
- "Check for compile errors"
- "Get Unity console output"
- "Create a new scene"
- "Add a GameObject to the scene"
Available Operations
Build & Run
- Run project in Play mode
- Build standalone player
- Stop running game
Debug Information
- Get console output (errors, warnings, logs)
- Check compile status
- Get project settings
Scene Operations
- Create new scenes
- Load existing scenes
- Add GameObjects
- Modify scene hierarchy
Usage Pattern
- Before coding: Check if Unity compiles with current code
- After coding: Verify no compile errors introduced
- Testing: Run the game to test changes
- Debugging: Get console output to diagnose issues
MCP Server
Server: mcp-unity Package: @anthropic/mcp-server-unity Requires: Unity Editor running with MCP bridge enabled
Integration Notes
- Unity must be open with the VeilBreakers3D project loaded
- MCP bridge must be installed in Unity (via Package Manager)
- Commands execute in the context of the active scene
Workflow Example
1. Make code changes using Serena
2. USE THIS SKILL to check compile status
3. If errors: Use unity-debugger agent to investigate
4. If clean: USE THIS SKILL to run and test
5. Check console output for runtime errors
使用示例
查看来源仓库中的使用示例与配置说明。
查看来源 ↗来源历史
- 收录时间
- 2026-01-20
- 索引更新时间
- 2026-01-26
- Branch
- main
收录与同步日期属于本站记录。源码修改历史请查看来源仓库。
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