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unity-editor-control

Use when you need to interact with Unity Editor - run builds, get debug output, manipulate scenes, or check for compile errors.

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安装与使用

请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。

查看来源 ↗使用指南

技能说明

Unity Editor Control

Overview

This skill triggers the mcp-unity MCP server for direct Unity Editor manipulation.

When to Use

  • "Run the game" / "Play the scene"
  • "Build the project"
  • "Check for compile errors"
  • "Get Unity console output"
  • "Create a new scene"
  • "Add a GameObject to the scene"

Available Operations

Build & Run
- Run project in Play mode
- Build standalone player
- Stop running game
Debug Information
- Get console output (errors, warnings, logs)
- Check compile status
- Get project settings
Scene Operations
- Create new scenes
- Load existing scenes
- Add GameObjects
- Modify scene hierarchy

Usage Pattern

  1. Before coding: Check if Unity compiles with current code
  2. After coding: Verify no compile errors introduced
  3. Testing: Run the game to test changes
  4. Debugging: Get console output to diagnose issues

MCP Server

Server: mcp-unity Package: @anthropic/mcp-server-unity Requires: Unity Editor running with MCP bridge enabled

Integration Notes

  • Unity must be open with the VeilBreakers3D project loaded
  • MCP bridge must be installed in Unity (via Package Manager)
  • Commands execute in the context of the active scene

Workflow Example

1. Make code changes using Serena
2. USE THIS SKILL to check compile status
3. If errors: Use unity-debugger agent to investigate
4. If clean: USE THIS SKILL to run and test
5. Check console output for runtime errors

使用示例

查看来源仓库中的使用示例与配置说明。

查看来源 ↗

来源历史

收录时间
2026-01-20
索引更新时间
2026-01-26
Branch
main

收录与同步日期属于本站记录。源码修改历史请查看来源仓库。

GitHub ↗

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