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PythonReactSEOPDF
GitHub Skill

generate-game-asset

Use when you need to generate game art - sprites, textures, 3D model concepts. Uses FREE HuggingFace AI models.

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安装与使用

请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。

查看来源 ↗使用指南

技能说明

Game Asset Generation

Overview

This skill triggers the game-asset-generator MCP server for AI-powered art generation using HuggingFace models.

When to Use

  • "Create a sprite for [monster name]"
  • "Generate a UI icon for [element]"
  • "Make a texture for [surface]"
  • "Design concept art for [character]"

VeilBreakers Art Style

ALWAYS include this in prompts:

dark fantasy horror, [subject], dark atmospheric,
glowing [color] eyes/core, dramatic lighting, deep shadows,
high detail, painterly quality, ominous mood

Brand Color Reference

Brand Glow Color Theme
IRON Steel blue Armored, angular
SAVAGE Blood red Feral, claws
SURGE Electric blue Crackling, fast
VENOM Toxic green Dripping, sickly
DREAD Purple/void Shadowy, terror
LEECH Dark red Parasitic, tendrils
GRACE White/gold Ethereal, light
MEND Soft green Protective, shields
RUIN Orange/red Explosive, cracked
VOID Deep purple Chaotic, reality-bending

DO NOT Use

  • "Battle Chasers" or "Joe Madureira"
  • "thick linework" or "comic book"
  • anime/cel-shaded style
  • checker pattern backgrounds

Output Specs

Parameter Value
Resolution 1024-2048px
Format PNG with transparency
Save to Assets/Art/[category]/

MCP Server

Server: game-asset-generator Package: game-asset-mcp Requires: HF_TOKEN environment variable set

Workflow

  1. Define what asset is needed
  2. Craft prompt using VeilBreakers style template
  3. Generate via MCP
  4. Review output quality
  5. Save to correct Assets/ folder
  6. Verify import settings in Unity

使用示例

查看来源仓库中的使用示例与配置说明。

查看来源 ↗

来源历史

收录时间
2026-01-20
索引更新时间
2026-01-26
Branch
main

收录与同步日期属于本站记录。源码修改历史请查看来源仓库。

GitHub ↗

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