celebration-animation-generator
This skill generates self-contained p5.js celebration animations for educational MicroSims. Use this skill when users request creating new celebration animations, particle effects, reward animations, or visual feedback for student achievements. The skill creates a new animation JavaScript file in /docs/sims/shared/animations/ and integrates it with the animation-lib-tester MicroSim for testing.
安装与使用
请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。
查看来源 ↗使用指南技能说明
Celebration Animation Generator
Overview
This skill generates self-contained p5.js celebration animation modules for the reading-for-kindergarten intelligent textbook project. Each animation is a single JavaScript file that can be copied into any MicroSim folder to provide visual celebration feedback when students complete tasks correctly.
When to Use This Skill
Use this skill when users request:
- Creating a new celebration animation (e.g., "baseballs exploding", "butterflies flying")
- Adding particle effects for student rewards
- Generating visual feedback animations for educational games
- Expanding the celebration animation library
Workflow
Step 1: Parse the Animation Request
Extract from the user's description:
- Object/Shape: What is being animated (baseballs, hearts, butterflies, etc.)
- Motion Pattern: How it moves (exploding, floating, falling, zooming, etc.)
- Origin Point: Where it starts (bottom center, top, sides, center, etc.)
- Suggested Name: Derive a kebab-case filename (e.g., "baseball-explosion.js")
Step 2: Generate the Animation File
Create a new JavaScript file in /docs/sims/shared/animations/ following the template pattern in references/animation-template.md.
Key requirements:
- Use a unique particle array name (e.g.,
baseballExplosionParticles) - Use a unique suffix for helper functions to avoid conflicts (e.g.,
drawBaseballBE()) - Include all four standard API functions:
-
create[Name](params, speedMultiplier)- Initialize particles -
updateAndDraw[Name]()- Physics and rendering -
is[Name]Active()- Check if animation is playing -
clear[Name]()- Stop animation immediately
-
- Support
speedMultiplierparameter (0.5=slow, 1.0=medium, 1.8=fast) - Use the standard rainbow color palette for variety
Step 3: Update the Animation Library Tester
After creating the animation file, update /docs/sims/animation-lib-tester/ to include the new animation:
-
main.html: Add a new
<script>import for the animation file -
animation-lib-tester.js:
- Add the animation name to the
animationTypesarray - Add
updateAndDraw[Name]()call in thedraw()function - Add
clear[Name]()call in thetriggerCelebration()function - Add a new case in the switch statement to trigger the animation
- Add the animation name to the
Step 4: Update the README
Add the new animation to /docs/sims/shared/animations/README.md:
- Add row to the "Available Animations" table
- Add API documentation section with function signature and description
Animation Patterns Reference
Motion Patterns
| Pattern | Description | Example Use |
|---|---|---|
| Burst Up | Objects shoot upward from a point with gravity | Book Burst, Alphabet Fireworks |
| Float Up | Objects gently float upward | Yellow Stars, Balloons |
| Fall Down | Objects fall from top | Happy Star Sprinkle, Confetti, Spark Shower |
| Explode Out | Objects radiate outward from center | Rainbow Sparkle Burst, Magic Book Bloom |
| Zoom Across | Objects move horizontally | Reading Rocket Zoom |
| Pop/Bounce | Objects appear, bounce, then pop | Giggle Glitter Pop |
Standard Color Palette
const rainbowColors = [
'#FF6B6B', // red
'#FF8E53', // orange
'#FFD93D', // yellow
'#6BCB77', // green
'#4D96FF', // blue
'#9B59B6', // purple
'#FF6B9D' // pink
];
Common Particle Properties
{
x, y, // Position
vx, vy, // Velocity
size, // Size/radius
alpha, // Transparency (0-255)
fadeRate, // How fast alpha decreases
rotation, // Current angle
rotationSpeed, // Angular velocity
color, // p5.js color object
gravity, // Downward acceleration (for burst patterns)
wobble, // Oscillation factor (for floating patterns)
trail: [] // Array of past positions (for trail effects)
}
File Naming Convention
- Use kebab-case for filename:
baseball-explosion.js - Use PascalCase for function names:
createBaseballExplosion() - Use camelCase for particle array:
baseballExplosionParticles - Add unique suffix to helper functions:
drawBaseballBE()
Example: Creating "Baseball Explosion"
For request: "Baseballs exploding from the bottom middle of the screen"
-
Filename:
baseball-explosion.js - Motion: Burst Up pattern (like Book Burst)
- Object: Baseball with red stitching
-
Functions:
-
createBaseballExplosion(centerX, startY, speedMultiplier) -
updateAndDrawBaseballExplosion() -
isBaseballExplosionActive() -
clearBaseballExplosion()
-
Resources
references/animation-template.md
Contains the complete template for a new animation file with all required functions and documentation structure.
使用示例
查看来源仓库中的使用示例与配置说明。
查看来源 ↗来源历史
- 收录时间
- 2026-01-20
- 索引更新时间
- 2026-01-30
- Branch
- main
收录与同步日期属于本站记录。源码修改历史请查看来源仓库。
GitHub ↗chat Comments (0)
Sign in to join the discussion and leave a comment.
No comments yet. Be the first to share your thoughts!