buff
Temporary effects system — curses are just shitty buffs
发现 工具与集成 相关 Skills,比较来源仓库和用途,查看适合你工作流的技能说明。
Temporary effects system — curses are just shitty buffs
The slogan unpacked — seven readings of 'Manufacturing Intelligence'
Identity layers for characters — WHO they are vs WHAT they do
Objects clone from prototypes, not instances from classes
Quest objectives that drive narrative — the WANTS of adventure
Complete messaging system — letters, texts, goals, rewards, attachments
Interactable things in the world — the atoms of adventure
Generic bartending capabilities — pour drinks, manage tabs, know regulars
Spatial organization of knowledge in navigable directories
Security auditing for MOOLLM skills - static analysis and runtime surveillance
Plain text formatting that's readable raw AND rendered
Intelligence emerges from many simple agents (Minsky)
Implication beats simulation — imagination renders (Will Wright)
Motto: The LLM is the dice. It narrates the outcome.
Companions and group dynamics — you're never alone
Objects announce what they can do — The Sims style
Educational philosophy — learn by building inspectable things
Cannabis-specialized bartender — strains, terpenes, edibles, rolling
Big-endian file naming as semantic binding
The LLM as consistency maintainer and orchestrator
Systematic bug investigation with hypothesis tracking
Build narrative capture and sharing into the system.
Independent assessment without debate context — adversarial loop prevents gaming
I see what you describe. Let me show it to others.
默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。