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工具与集成 AI 技能

发现 工具与集成 相关 Skills,比较来源仓库和用途,查看适合你工作流的技能说明。

分类目录: 工具与集成

显示第 9,241–9,264 个,共 87,268 个

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GitHub

fork-terminal-skill

disler

Fork a terminal session to a new terminal window. Use this when the user requests 'fork terminal' or 'create a new terminal' or 'new terminal: ' or 'fork session: '.

GitHub

canghe-markdown-to-html

freestylefly

Converts Markdown to styled HTML with WeChat-compatible themes. Supports code highlighting, math, PlantUML, footnotes, alerts, and infographics. Use when user asks for "markdown to html", "convert md to html",...

GitHub

uloop-get-hierarchy

hatayama

Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with compo...

GitHub

uloop-execute-dynamic-code

hatayama

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edit...

GitHub

uloop-clear-console

hatayama

Clear Unity console logs. Use when: clearing console before tests, starting fresh debugging session, or when user asks to clear logs. Removes all log entries from Unity Console.

GitHub

uloop-compile

hatayama

Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts.

GitHub

uloop-hello-world

hatayama

Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.

GitHub

uloop-execute-dynamic-code

hatayama

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edit...

GitHub

uloop-focus-window

hatayama

Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground f...

GitHub

uloop-hello-world

hatayama

Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.

GitHub

uloop-get-logs

hatayama

Check Unity Console logs. Use when user says: 'check the logs', 'what's in the console', 'show me the errors', 'why did it fail', 'what happened', 'see what printed'. Retrieves errors, warnings, and Debug.Log m...

GitHub

uloop-get-project-info

hatayama

Get Unity project information via uloop CLI. Use when you need to: (1) Check Unity Editor version, (2) Get project settings and platform info, (3) Retrieve project metadata for diagnostics.

GitHub

uloop-get-provider-details

hatayama

Get Unity Search provider details via uloop CLI. Use when you need to: (1) Discover available search providers, (2) Understand search capabilities and filters, (3) Configure searches with specific provider opti...

GitHub

uloop-get-project-info

hatayama

Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.

GitHub

uloop-unity-search

hatayama

Search Unity project for assets. Use when: finding scenes, prefabs, scripts, materials, or other assets by name/type, or when user asks to search project files. Returns asset paths and metadata.

GitHub

uloop-run-tests

hatayama

Execute Unity Test Runner. Use when: running unit tests, verifying code changes, checking test results, or when user asks to run tests. Returns test results with pass/fail counts.

GitHub

uloop-screenshot

hatayama

Take a screenshot of Unity Editor windows and save as PNG image. Use when you need to: (1) Screenshot the Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugg...

GitHub

uloop-control-play-mode

hatayama

Control Unity Editor play mode. Use when: starting/stopping/pausing play mode, testing game behavior, or when user asks to play or stop. Controls play/stop/pause of Unity Editor.

GitHub

uloop-find-game-objects

hatayama

Find specific GameObjects in scene. Use when: searching for objects by name, finding objects with specific components, locating tagged/layered objects, or when user asks to find GameObjects. Returns matching Ga...

GitHub

uloop-get-version

hatayama

Get Unity and project information via uloop CLI. Use when you need to verify Unity version, check project settings (ProductName, CompanyName, Version), or troubleshoot environment issues.

GitHub

uloop-get-logs

hatayama

Check Unity Console logs. Use when: checking logs, debugging errors, investigating failures, or when user asks about console output. Key options: --log-type (Error/Warning/Log/All), --max-count, --search-text....

GitHub

uloop-execute-menu-item

hatayama

Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.

GitHub

uloop-get-menu-items

hatayama

Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically.

GitHub

new-plugin

iPlug2

Create a new iPlug2 plugin project by duplicating TemplateProject in the iPlug2OOS repository

默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。

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