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工具与集成 AI 技能

发现 工具与集成 相关 Skills,比较来源仓库和用途,查看适合你工作流的技能说明。

分类目录: 工具与集成

显示第 26,233–26,256 个,共 87,268 个

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GitHub

follow-through-overlapping

dylantarre

Use when animating multi-part objects, character appendages, fabric, hair, or any motion requiring realistic drag, momentum, and settling behavior.

GitHub

motion-designer

dylantarre

Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.

GitHub

filmmaker

dylantarre

Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.

GitHub

video-motion-graphics

dylantarre

Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.

GitHub

loaders-spinners

dylantarre

Use when creating loading indicators, spinners, progress bars, or skeleton screens to communicate system status

GitHub

universal-elements

dylantarre

Use when animating any UI element not covered by specific skills, or when applying general animation principles across multiple element types

GitHub

rhythm-pacing

dylantarre

Use when animation needs musical flow—dance sequences, action choreography, comedic timing, scene pacing, or any motion that should feel rhythmic and well-composed over time.

GitHub

ux-researcher

dylantarre

Use when evaluating animation usability, conducting motion studies, or when researching how animation affects user perception and task completion.

GitHub

animator-traditional

dylantarre

Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.

GitHub

universal-timing

dylantarre

Use when learning animation timing fundamentals - principles that apply regardless of duration, the foundational rules that scale across all time ranges

GitHub

accessible-motion

dylantarre

Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.

GitHub

staging-mastery

dylantarre

Use when composing scenes, designing layouts, directing user attention, or ensuring a single clear idea is communicated at any given moment.

GitHub

social-media

dylantarre

Use when designing animations for social platforms, messaging apps, content sharing, or community features

GitHub

gesture-responses

dylantarre

Use when responding to touch or click interactions - button presses, drag feedback, swipe responses, tap ripples, or any direct manipulation animation.

GitHub

exit-animations

dylantarre

Use when elements need to leave the screen - closing modals, dismissing notifications, removing items, page transitions out, or any "leaving view" animation.

GitHub

responsive-adaptive

dylantarre

Use when building context-dependent animations - duration that changes based on device, distance, user preference, or interaction context

GitHub

react-spring

dylantarre

Use when implementing Disney's 12 animation principles with React Spring's physics-based animations

GitHub

game-development

dylantarre

Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.

默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。

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