club-arena-system
Build private poker club management and gameplay
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Build private poker club management and gameplay
Build GTO training games and memory-based learning systems
Governance and power structures advisor for worldbuilding. Designs believable political systems, factions, power dynamics, and institutional structures. Use when developing governments, political intrigue, or f...
Create a complete, fully-textured 3D model in Blockbench through an interactive interview process.
Audit a world for consistency, D&D 5e 2024 rule compliance, broken links, orphaned entities, and connection gaps. Provides detailed reports and can auto-fix issues.
Flora, fauna, and environmental systems advisor for worldbuilding. Designs believable ecosystems, creates creatures that fit their niches, and ensures environmental logic. Use when developing wildlife, plants,...
Feature Justice Matrix items for storytelling and content creation
Multi-table tournaments, sit-n-gos, and satellite structures
Data-driven game engine with ECS architecture.
Creates comprehensive shaping documents for the Moovs product development process. Use when the user wants to shape a product feature, has a problem.md file describing an idea, mentions "shaping", "pitch", or w...
Location-based poker room discovery and live game tracking
Build the Diamond Arena competitive system and Arcade games
PC and console game development principles. Engine selection, platform features, optimization strategies.
Create a new worldbuilding project with full folder structure. Use when the user wants to start a new world, campaign setting, or fantasy setting like "create a world called Eldoria".
AI-powered Unity development toolkit with Model Context Protocol integration
Build the real-time multiplayer poker room system
3D game development principles. Rendering, shaders, physics, cameras.
Generate a fully populated worldbuilding entity from a template and save it to a world. Use when the user wants to create a specific entity like "create a dwarven city called Ironhold" or "make a fire deity nam...
Multiplayer game development principles. Architecture, networking, synchronization.
Mobile game development principles. Touch input, battery, performance, app stores.
Expert at TSDoc comments, Storybook stories, VitePress docs, TypeDoc API generation. Use when documenting code, adding comments, creating stories, or generating API docs.
Phase 2 of Eiffel Spec Kit. Runs progressive AI review chain (Ollama → Claude → Grok → Gemini → Human). Generates approach.md and synopsis.md. BLOCKS until human approves. Use with /eiffel.review command.
Use this skill when the user asks to implement/build/create a feature, or asks about development process, git workflow, or planning. Triggers on: "implement feature", "build feature", "add feature", "create fea...
Writes portable skills, rules, and commands that work across Claude Code, OpenCode, and Cursor. This skill should be used when the user asks to "write a portable skill", "make this work in Cursor/OpenCode", "se...
默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。