prepare-changelog
Guidelines for preparing changelog entries for nextest releases following Keep a Changelog format
发现 测试与安全 相关 Skills,比较来源仓库和用途,查看适合你工作流的技能说明。
Guidelines for preparing changelog entries for nextest releases following Keep a Changelog format
This skill should be used when the user asks to "deploy", "upload", "publish", or "pin" any files, folders, frontend projects, or static websites to IPFS. Also activates when user mentions "pinme", "IPFS", or w...
Store and retrieve conversation memories across sessions. Use when asked to 'remember this', 'save conversation', 'add to memory', 'what did we discuss about...', 'query memories', or 'import chat history'. Als...
Guide for game engine development resources including engine source code, plugins, and development guides. Use this skill when researching game engines (Unreal, Unity, Godot, custom engines), engine architectur...
Guide for graphics API hooking and rendering techniques for DirectX, OpenGL, and Vulkan. Use this skill when working with graphics hooks, overlay rendering, shader manipulation, or game rendering pipeline analy...
Guide for understanding and contributing to the awesome-game-security curated resource list. Use this skill when adding new resources, organizing categories, understanding project structure, or maintaining the...
Guide for Windows kernel security research including driver development, system callbacks, security features, and kernel exploitation. Use this skill when working with Windows drivers, PatchGuard, DSE, or kerne...
Guide for Direct Memory Access (DMA) attack techniques using FPGA hardware. Use this skill when researching PCIe DMA attacks, pcileech, FPGA firmware development, or hardware-based memory access for game securi...
Guide for reverse engineering tools and techniques used in game security research. Use this skill when working with debuggers, disassemblers, memory analysis tools, binary analysis, or decompilers for game secu...
Guide for understanding anti-cheat systems and bypass techniques. Use this skill when researching game protection systems (EAC, BattlEye, Vanguard), anti-cheat architecture, detection methods, or bypass strateg...
Guide for game hacking techniques and cheat development. Use this skill when researching memory manipulation, code injection, ESP/aimbot development, overlay rendering, or game exploitation methodologies.
Guide for mobile game security on Android and iOS platforms. Use this skill when working with Android/iOS reverse engineering, mobile game hacking, APK analysis, root/jailbreak detection bypass, or mobile anti-...
Go Agent 开发指南,涵盖 Agent 架构设计、心跳机制、任务执行、日志上报、升级流程、与 Dispatch 模块交互。当用户开发构建机 Agent、实现任务执行逻辑、处理 Agent 通信或进行 Go 语言开发时使用。
Agent 构建机模块架构指南(Go 语言),涵盖 Agent 启动流程、心跳机制、任务领取执行、升级更新、与 Dispatch 交互。当用户开发 Agent 功能、修改心跳逻辑、处理任务执行或实现 Agent 升级时使用。
指导用户创建 Agent Skills(支持 CodeBuddy、Cursor 等 IDE)。当用户想要创建、编写、设计新的 Skill,或需要帮助编写 SKILL.md 文件、frontmatter、skill 结构时使用。
Guide for deprecating R functions/arguments. Use when a user asks to deprecate a function or parameter, including adding lifecycle warnings, updating documentation, adding NEWS entries, and updating tests.
重试机制实践指南,涵盖重试策略配置、退避算法、幂等性保证、重试次数限制、异常分类处理。当用户实现重试逻辑、处理临时性故障、配置退避策略或保证操作幂等性时使用。
参数校验指南,涵盖 JSR-303 注解校验、自定义校验器、分组校验、嵌套校验、错误消息国际化。当用户实现参数校验、编写自定义校验注解、处理校验错误或配置校验分组时使用。
Repository 代码库管理模块架构指南,涵盖 Git/SVN 代码库接入、Webhook 配置、代码库授权、触发器管理。当用户开发代码库功能、配置 Webhook、处理代码库授权或实现触发器逻辑时使用。
分布式锁使用指南,涵盖 Redis 分布式锁、锁超时处理、可重入锁、锁粒度设计、死锁预防。当用户需要并发控制、实现分布式锁、处理资源竞争或保证数据一致性时使用。
Project 项目管理模块架构指南,涵盖项目 CRUD、成员管理、项目配置、标签管理、项目迁移。当用户开发项目管理功能、处理项目成员、配置项目属性或实现项目相关逻辑时使用。
YAML 流水线转换指南,涵盖 YAML 与 Model 双向转换、PAC(Pipeline as Code)实现、模板引用、触发器配置。当用户需要解析 YAML 流水线、实现 PAC 模式、处理流水线模板或进行 YAML 语法校验时使用。
后端微服务开发规范,涵盖目录结构、分层架构(API/Service/DAO)、依赖注入、配置管理、Spring Boot 最佳实践。当用户进行后端开发、创建新微服务、编写 Kotlin/Java 代码或设计服务架构时使用。
定时任务开发指南,涵盖 Spring Scheduled、Cron 表达式、分布式任务调度、任务锁、任务监控。当用户创建定时任务、配置 Cron 表达式、实现分布式调度或处理任务并发时使用。
默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。