hexgrid-algorithms
Hexagonal grid mathematics, coordinate systems, pathfinding, and spatial algorithms for hex-based games. Use when implementing hex grids, calculating hex distances, finding neighbors, pathfinding on hex maps, s...
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Hexagonal grid mathematics, coordinate systems, pathfinding, and spatial algorithms for hex-based games. Use when implementing hex grids, calculating hex distances, finding neighbors, pathfinding on hex maps, s...
Calculate and balance casino game mathematics including odds, RTP, house edge, variance, and payout tables. Use when designing betting mechanics, balancing meta-pot systems, creating probability tables, validat...
Multidisciplinary council of expertise on creating genuinely fun games. Use when evaluating if something is fun, designing for engagement, understanding player motivations, validating game direction, ensuring c...
Complete QA, playtesting, and code quality team for game development. Use when evaluating player experience, fun factor, game feel, code quality, test coverage, refactoring, performance testing, or build valida...
Drizzle ORM database schema patterns for games including player profiles, inventories, leaderboards, game sessions, and achievements. Use when designing database schemas, creating migrations, optimizing queries...
Generate images using Google Gemini AI with text prompts and reference images. Use when creating game assets, concept art, UI mockups, promotional images, or any visual content. Supports text-to-image, image-to...
React game UI patterns using shadcn/ui, Tailwind, and Framer Motion for polished game interfaces. Use when building HUDs, resource bars, scoreboards, modals, tooltips, card components, or any game UI. Includes...
Complete game asset design, creation, implementation, and optimization team. Use when creating visual assets, art direction, sprites, UI elements, icons, textures, animations specs, audio design, or any game vi...
AAA-caliber engineering council for building production-quality games. Use when implementing game systems, writing game code, designing data architecture, building UI components, creating tutorials, optimizing...
Multidisciplinary creative council for brainstorming and originating game mechanics, systems, and concepts. Use when generating new ideas, exploring mechanic possibilities, seeking inspiration from other domain...
AAA-quality Game Design Document creation for casino-farming hybrid games. Use when creating GDDs, minigame specifications, system design documents, feature briefs, or technical design docs. Triggers on request...
Generate a plan for how an agent should accomplish a complex coding task. Use when a user asks for a plan, and optionally when they want to save, find, read, update, or delete plan files in the repo .codex/plan...
Maintain AGENTS.md files across a repo: find and review every AGENTS.md, apply hygiene rules (fix outdated or incorrect guidance, reduce verbosity, split large sections into docs and link them), add newly learn...
Complete Three.js building system with spatial indexing, structural physics, and multiplayer networking. Use for survival/crafting games, sandbox games, multiplayer construction, or any 3D building mechanics.
Current state of Claude's memory, context, and Skills architecture as of late 2025. LOAD THIS when discussing context engineering, Skills, userMemories, memory management, context portability across surfaces, o...
Randy's basic context - tools, projects, and setup. Use when Randy asks about his environment, projects, or technical setup.
Create, manage, and optimize email campaigns for Laguna Beach Tennis Academy using ActiveCampaign. Use when Claude needs to: (1) Create email campaigns for program launches, camps, or events, (2) Build automati...
Create Next.js data table pages with SSR initial load, SWR caching, and server-response-based UI updates. Use when asked to create a new data table page, entity management page, CRUD table, or admin list view....
Automate creation of complete CRUD entities (backend Laravel + frontend Vue) following Budget Manager project conventions. Use when the user asks to create a new entity, model, resource, or CRUD feature. Trigge...
3D 환경에서 사용하는 자기완결 컴포넌트를 생성합니다. 페이지에 의존하지 않고 스스로 데이터를 fetch하며, Shadow DOM 팝업을 사용합니다. Use when creating 3D asset components, self-contained components with dataset...
정적 HTML/CSS를 RNBT 동적 컴포넌트로 변환합니다. Figma Conversion에서 생성된 정적 파일을 RNBT_architecture 패턴에 맞게 동적 컴포넌트로 변환합니다. Use when converting static HTML to dynamic components, creating...
API나 Figma 없이 독립 컴포넌트를 새로 제작합니다. Components/ 폴더에 재사용 가능한 컴포넌트를 만들 때 사용합니다. Use when creating reusable components from scratch, building UI components without Figma designs...
Figma 디자인을 정적 HTML/CSS로 변환합니다. Figma 링크나 node-id가 제공되면 MCP를 통해 디자인 정보를 가져와 정확한 코드를 생성합니다. Use when converting Figma designs to HTML/CSS, or when user mentions Figma li...
RNBT 아키텍처 패턴에 맞는 완전한 대시보드 페이지를 생성합니다. Master/Page 레이어, 여러 컴포넌트, Mock 서버, datasetList.json을 포함한 전체 구조를 생성합니다. Use when creating dashboard pages, implementing Mas...
默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。