prototype-gdd-generator
Generate structured Game Design Documents for prototypes through interactive Q&A. Use this when the user wants to document a game concept, create a prototype GDD, or formalize their design ideas.
发现 测试与安全 相关 Skills,比较来源仓库和用途,查看适合你工作流的技能说明。
Generate structured Game Design Documents for prototypes through interactive Q&A. Use this when the user wants to document a game concept, create a prototype GDD, or formalize their design ideas.
Read a vertical slice GDD and generate a phased roadmap of features that need to be implemented, organized into logical phases with high-level feature descriptions.
Execute code quality refactorings from gdscript-quality-checker reports. Use this when the user wants to implement the recommendations from a code review report.
Create and update CHANGELOG.md files to track development progress, features, fixes, and changes. Use this when completing features, fixing bugs, or documenting project milestones.
Generate complete, game-ready VFX scenes for Godot 4.x using NO custom art assets. Creates procedural effects using GPUParticles2D, ColorRect, Line2D, and geometric shapes. Use this when the user wants to creat...
Add animations to existing PixelLab characters. Lists available characters, shows animation templates organized by category (movement, combat, utility), and supports custom action descriptions. Use this when th...
Execute data-driven refactorings from data-driven-refactor reports. Use this when the user wants to implement data extraction recommendations by creating data files and refactoring scripts.
Create phased implementation roadmaps for development tools, breaking them into MVP, enhancements, and polish phases with feature-level deliverables compatible with tool-feature-implementer.
Analyze code to identify opportunities for data-driven design by extracting hardcoded values into JSON, .tres resources, or dedicated data files. Use this when the user wants to improve data management, make ba...
Generate game concepts through interactive constraint gathering. Use this when the user wants game ideas, needs inspiration, or wants to explore different game concepts based on their constraints.
Validate game concepts by analyzing technical feasibility, scope warnings, and comparing to similar games. Use this when the user has a game idea that needs stress-testing.
Debug errors from screenshots with deep analysis to fix the immediate issue and proactively identify related errors. Use this when the user provides an error screenshot, says "debug this", or wants to fix runti...
Generate concise specifications for development tools, editors, and utilities. Use this when planning a new tool, editor plugin, or standalone utility to assist with game development.
Analyze GDScript code for quality, best practices, anti-patterns, and refactoring opportunities. Use this when the user wants to review code quality, check for Godot-specific issues, or improve code maintainabi...
Generate comprehensive Game Design Documents for full production games. Use this when transitioning from prototype to full game, or when planning a complete game from scratch.
Build and maintain a living architecture document tracking scene trees, data structures, system hierarchies, and game architecture. Use this when visualizing game structure, documenting scene hierarchies, or tr...
Create and maintain a Systems Bible documenting all technical systems, their architectures, interactions, and implementation details. Use this when building systems, refactoring, or onboarding developers to the...
Create and maintain a Game Design Bible documenting design vision, pillars, mechanics philosophy, and creative direction. Use this when establishing design principles or documenting high-level creative decision...
Generate detailed feature specifications based on the project's feature spec template, using the prototype GDD and roadmap for context. Use this when the user wants to create a feature spec, document a new feat...
Implement a feature spec by creating all necessary scenes, scripts, and resources. Use this when the user wants to implement a documented feature from the docs/features/ directory.
Implement tool features from roadmaps, building editor plugins, standalone tools, and CLI utilities for game development. Use this when implementing features from a tool roadmap.
Expand a prototype GDD into a vertical slice GDD, adding polish, content scope, and quality bar definitions. Use this when prototype validates core mechanics and you're ready to build a polished representative...
Refine vague feature ideas into structured Feature Idea Briefs through interactive Q&A. Use this when the user has a rough idea that needs fleshing out before creating a full feature spec.
個性的で本格的なフロントエンドのユーザーインターフェースを高いデザイン品質で作成。ユーザーがWebコンポーネント、ページ、アプリケーションの構築を依頼した際に使用。汎用的なAI臭さを避けた、創造的で洗練されたコード...
默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。