matchms
Mass spectrometry analysis. Process mzML/MGF/MSP, spectral similarity (cosine, modified cosine), metadata harmonization, compound ID, for metabolomics and MS data processing.
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Mass spectrometry analysis. Process mzML/MGF/MSP, spectral similarity (cosine, modified cosine), metadata harmonization, compound ID, for metabolomics and MS data processing.
Pythonic wrapper around RDKit with simplified interface and sensible defaults. Preferred for standard drug discovery: SMILES parsing, standardization, descriptors, fingerprints, clustering, 3D conformers, paral...
Materials science toolkit. Crystal structures (CIF, POSCAR), phase diagrams, band structure, DOS, Materials Project integration, format conversion, for computational materials science.
Astronomy toolkit. FITS I/O, celestial coordinate transforms, cosmology calculations, time systems, WCS, units, astronomical tables, for astronomical data analysis and imaging.
Digital pathology image processing toolkit for whole slide images (WSI). Use this skill when working with histopathology slides, processing H&E or IHC stained tissue images, extracting tiles from gigapixel path...
Phylogenetic tree toolkit (ETE). Tree manipulation (Newick/NHX), evolutionary event detection, orthology/paralogy, NCBI taxonomy, visualization (PDF/SVG), for phylogenomics.
Manipulate AnnData objects for single-cell genomics. Load/save .h5ad files, manage obs/var metadata, layers, embeddings (PCA/UMAP), concatenate datasets, for scRNA-seq workflows.
Computational pathology toolkit for analyzing whole-slide images (WSI) and multiparametric imaging data. Use this skill when working with histopathology slides, H&E stained images, multiplex immunofluorescence...
Display health bars above characters using CSS styling.
Shake the camera when the player takes damage or on impacts for visual feedback.
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
View and debug B2C CLI configuration and understand where credentials come from. Use when authentication fails, connection errors occur, wrong instance is used, or you need to verify dw.json settings, environme...
Set up a React Three Fiber project with WebGPU support.
Use Miniplex for minimalistic Entity Component System with TypeScript support.
Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, Prettier, and TypeScript.
Use Zustand as a simple state store for entity management (not a true ECS).
Use Koota for data-oriented Entity Component System architecture with React bindings.
Poll for changes to any value and trigger React re-renders when it changes.
Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.
Create a ribbon trail effect that follows a weapon's movement.
Make enemies flash white and rock back and forth when receiving damage.
Display floating damage numbers that animate upward and fade out, with support for critical hits.
Day-to-day coding style and patterns for R3F game development with Miniplex ECS.
Animate values smoothly using exponential decay instead of linear interpolation.
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