integration
Use this skill when working with Playgama Bridge SDK for HTML5 games. Activates for game development involving cross-platform publishing, advertisements, in-app purchases, leaderboards, or social features using...
发现 documentation mobile 相关 Skills,比较来源仓库和用途,查看适合你工作流的技能说明。
Use this skill when working with Playgama Bridge SDK for HTML5 games. Activates for game development involving cross-platform publishing, advertisements, in-app purchases, leaderboards, or social features using...
Use this skill when working with Playgama Bridge SDK for Unity games. Activates for game development involving cross-platform publishing, advertisements, in-app purchases, leaderboards, or social features using...
Swift 6.0 enterprise development with async/await, SwiftUI, Combine, and Swift Concurrency. Advanced patterns for iOS, macOS, server-side Swift, and enterprise mobile applications with Context7 MCP integration.
Ensures modern, professional UI design across SwiftUI, Android, and web platforms. Use when building ANY user interface components including buttons, forms, cards, layouts, navigation, or complete screens. Enfo...
Deep dive into Swift's async/await runtime, Sendable enforcement, actors, and migration strategies.
Comprehensive guide to UI/UX design principles, architectural patterns, and animation techniques for building high-quality iOS apps with Swift.
A comprehensive guide to best practices in Swift 6+, covering architecture, concurrency, UI development, code style, dependencies, performance, and testing.
Activate this skill when analyzing iOS app UI/UX, evaluating iOS design patterns, proposing iOS interface improvements, or creating iOS implementation specifications. Provides deep expertise in Apple Human Inte...
Unified SwiftUI architecture for iOS, iPadOS, macOS, and visionOS with spatial design principles.
Production-grade mobile app development with Swift (iOS), Kotlin (Android), React Native, and WebView patterns, including UI/UX, navigation, state management, networking, local storage, push notifications, and...
End-to-end Xcode workflow for architecting, debugging, profiling, and shipping a shared SwiftUI app on iOS and macOS.
Custom themed scrollbars for macOS WKWebView apps. Use when styling scrollbars in the native macOS app, fixing scrollbar theming issues, or implementing custom scroll containers that work in WKWebView.
Guide for implementing keyboard navigation and focus indicators across macOS native app (WKWebView) and web browser versions. Use when adding focusable elements, fixing Tab key navigation, or debugging focus ri...
Guidelines for building scalable, SEO-friendly applications with Next.js (App Router).
Attempt exactly ONE adjacent navigation move forward and report the outcome. Atomic navigation operation suitable for composition.
Initialize navigation state by normalizing agent pose to block center, cardinal yaw, and pitch zero.
Attempt to return to a recently known safe navigation state using bounded local motion.
Advance forward up to N blocks using nav conventions. Stops early on collision, fall, or ambiguous support.
Close currently open UI. Returns success/failure
Guidance for accessible user notifications and feedback. AUTO-TRIGGER when implementing: toasts, snackbars, notifications, alerts, flash messages, status messages, success/error feedback, or any transient UI me...
Provider settings and user preferences in MoFA Studio. Use when editing provider UI, saving preferences, or wiring API keys and defaults.
Run and deploy MoFA Studio via Nix or manual builds, including dataflow startup and environment variables. Use when launching the app or preparing a dev environment.
Create or modify MoFA Studio apps, screens, and shell integration. Use when adding a new app, changing an existing app, or wiring app lifecycle (timers, dark mode, dataflow).
Makepad UI patterns in MoFA Studio: live_design layout, event handling, apply_over usage, shader-driven theming, and animation lifecycles. Use when editing UI or behavior.
默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。