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内容与媒体 AI 技能

发现 内容与媒体 相关 Skills,比较来源仓库和用途,查看适合你工作流的技能说明。

分类目录: 内容与媒体

显示第 83,857–83,880 个,共 86,635 个

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GitHub

blockbench-animate

Nfemz

Create and edit animations with keyframes, bone rigging, and Hytale-specific features like visibility keyframes.

GitHub

god-mode-engine

Smarter-Poker

Build and manage the 100-game poker training RPG with 3-engine architecture (PIO, CHART, SCENARIO)

GitHub

game-audio

yunaamelia

Game audio principles. Sound design, music integration, adaptive audio systems.

GitHub

web-games

yunaamelia

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

GitHub

political-scientist

ccalebcarter

Governance and power structures advisor for worldbuilding. Designs believable political systems, factions, power dynamics, and institutional structures. Use when developing governments, political intrigue, or f...

GitHub

audit-world

hopeoverture

Audit a world for consistency, D&D 5e 2024 rule compliance, broken links, orphaned entities, and connection gaps. Provides detailed reports and can auto-fix issues.

GitHub

ecologist

ccalebcarter

Flora, fauna, and environmental systems advisor for worldbuilding. Designs believable ecosystems, creates creatures that fit their niches, and ensures environmental logic. Use when developing wildlife, plants,...

GitHub

moovs-shaping

natemoovs

Creates comprehensive shaping documents for the Moovs product development process. Use when the user wants to shape a product feature, has a problem.md file describing an idea, mentions "shaping", "pitch", or w...

GitHub

pc-games

yunaamelia

PC and console game development principles. Engine selection, platform features, optimization strategies.

GitHub

create-world

hopeoverture

Create a new worldbuilding project with full folder structure. Use when the user wants to start a new world, campaign setting, or fantasy setting like "create a world called Eldoria".

GitHub

3d-games

yunaamelia

3D game development principles. Rendering, shaders, physics, cameras.

GitHub

create-entity

hopeoverture

Generate a fully populated worldbuilding entity from a template and save it to a world. Use when the user wants to create a specific entity like "create a dwarven city called Ironhold" or "make a fire deity nam...

GitHub

multiplayer

yunaamelia

Multiplayer game development principles. Architecture, networking, synchronization.

默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。

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