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区块链 AI 技能

发现 区块链 相关 Skills,比较来源仓库和用途,查看适合你工作流的技能说明。

分类目录: 区块链

显示第 9,793–9,816 个,共 87,085 个

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GitHub

google-official-seo-guide

littleben

Official Google SEO guide covering search optimization, best practices, Search Console, crawling, indexing, and improving website search visibility based on official Google documentation

GitHub

context-fields

NeoVertex1

Apply cognitive constraints that reshape thinking. Use when user needs code generation (/code), advice (/interview), critique (/critic), debugging (/debug), brainstorming (/creative), simplification (/simplify)...

GitHub

canvas-design

AgiFlow

Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visu...

GitHub

frontend-design

aws-solutions-library-samples

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, blogs, pages, or applications. Generates creative, polished code tha...

GitHub

azure-deployment-preflight

microsoft

Performs comprehensive preflight validation of Bicep deployments to Azure, including template syntax validation, what-if analysis, and permission checks. Use this skill before any deployment to Azure to preview...

GitHub

azure-resource-visualizer

microsoft

Analyze Azure resource groups and generate detailed Mermaid architecture diagrams showing the relationships between individual resources. Use this skill when the user asks for a diagram of their Azure resources...

GitHub

pdf-viewing

jxnl

OCR PDFs with docling while tracking per-page text and rasterize PDFs to images. Use for PDF ingestion, page-aware text extraction, rendering pages to images, or inspecting PDF metadata, with outputs saved unde...

GitHub

subagent

jxnl

Delegate codebase exploration or scripted actions to a non-interactive Codex exec run (codex exec / codex e). Use when you want a subagent to read lots of code or take actions without human interaction, and you...

GitHub

youtube-extractor

jxnl

Extract transcripts, titles, and thumbnails from YouTube videos. Use for ingesting video content, capturing captions with timestamps, or downloading video metadata.

GitHub

slidev-presentation-kit

jxnl

Create or edit Slidev presentations in the /Users/jasonliu/dev/presentations repo. Use for drafting new decks, editing existing slides, applying repo-specific Slidev conventions, and polishing/animation work. T...

GitHub

fork-terminal-skill

disler

Fork a terminal session to a new terminal window. Use this when the user requests 'fork terminal' or 'create a new terminal' or 'new terminal: ' or 'fork session: '.

GitHub

uloop-get-hierarchy

hatayama

Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with compo...

GitHub

uloop-clear-console

hatayama

Clear Unity console logs. Use when: clearing console before tests, starting fresh debugging session, or when user asks to clear logs. Removes all log entries from Unity Console.

GitHub

uloop-compile

hatayama

Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts.

GitHub

uloop-hello-world

hatayama

Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.

GitHub

uloop-execute-dynamic-code

hatayama

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edit...

GitHub

uloop-focus-window

hatayama

Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground f...

GitHub

uloop-get-project-info

hatayama

Get Unity project information via uloop CLI. Use when you need to: (1) Check Unity Editor version, (2) Get project settings and platform info, (3) Retrieve project metadata for diagnostics.

GitHub

uloop-get-provider-details

hatayama

Get Unity Search provider details via uloop CLI. Use when you need to: (1) Discover available search providers, (2) Understand search capabilities and filters, (3) Configure searches with specific provider opti...

GitHub

uloop-get-project-info

hatayama

Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.

GitHub

uloop-unity-search

hatayama

Search Unity project for assets. Use when: finding scenes, prefabs, scripts, materials, or other assets by name/type, or when user asks to search project files. Returns asset paths and metadata.

GitHub

uloop-run-tests

hatayama

Execute Unity Test Runner. Use when: running unit tests, verifying code changes, checking test results, or when user asks to run tests. Returns test results with pass/fail counts.

GitHub

uloop-screenshot

hatayama

Take a screenshot of Unity Editor windows and save as PNG image. Use when you need to: (1) Screenshot the Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugg...

GitHub

uloop-control-play-mode

hatayama

Control Unity Editor play mode. Use when: starting/stopping/pausing play mode, testing game behavior, or when user asks to play or stop. Controls play/stop/pause of Unity Editor.

默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。

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