session-behavior
Core behavioral guidelines and interaction patterns for the agent. This skill provides the foundation for how the agent should communicate and behave across all interactions. Use this skill to establish consist...
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Core behavioral guidelines and interaction patterns for the agent. This skill provides the foundation for how the agent should communicate and behave across all interactions. Use this skill to establish consist...
Recall memories from World Weaver using multi-strategy retrieval
Build comprehensive memory context from World Weaver for current task
Architecture documentation generation and maintenance for World Weaver
Store memories in World Weaver's tripartite memory system (episodes, entities, skills)
Gaming ecosystem for Bazzite. Steam fixes, Proton troubleshooting, EmuDeck emulation, Decky Loader plugins, Sunshine game streaming, frame generation, and media apps. Use when users need help with gaming on Baz...
Use this skill to create Architecture Decision Records (ADRs). Invoke when making significant technical decisions that affect system architecture, technology choices, or design patterns.
Generate optimized Ralph Wiggum prompts for Claude Code iterative loops. Use when the user wants to create a Ralph prompt, needs help structuring an iterative task for Claude Code, mentions Ralph Wiggum plugin,...
This skill should be used when users want to "create an agent", "add an agent", "write a subagent", "configure agent parameters", or need guidance on agent structure, system prompts, tool permissions, or agent...
Rules for AI agent behavior including model information display, thinking process, and model selection. Use when starting a conversation or when behavior guidelines are needed.
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include website...
Guide for creating effective Agent Skills during Spec Kit planning. Use when users want to create a new skill, update an existing skill, or when running /speckit.specify to create tech-stack-specific skills. Ex...
Create new game content for StepQuest (locations, enemies, NPCs, items, abilities, activities, status effects). Use when adding new content to the game.
Automatically invoked when reviewing game simulation logs. Retrieves saved game data by ID and formats it for analysis.
Game state management for turn-based board games. Use when designing state structure, implementing game logic, validating actions, managing phases/turns, or handling complex game rules. Covers reducers, state m...
Expert guidance for writing UP SHIP! rulebook content following Euro-style board game best practices. Use when drafting rules sections, reviewing rules clarity, restructuring content, or ensuring consistency. C...
Board game design workflow for creating fun, balanced games. Use when designing mechanics, balancing factions, analyzing resource economies, validating rules clarity, planning playtests, or iterating on game sy...
Real-time multiplayer game networking with Socket.io. Use when implementing WebSocket connections, game state synchronization, room management, reconnection handling, or optimistic updates. Covers latency compe...
UI/UX design for digital board games. Use when building game interfaces, implementing drag-and-drop, rendering game boards, showing player information, handling animations, or designing responsive layouts. Cove...
Expert UI design guidance for polishing game interfaces. Use when reviewing screenshots, recommending CSS improvements, designing color schemes, improving typography, adding visual polish, or making the game lo...
Compound engineering workflow for self-improvement. Auto-loads when completing features, doing reviews, or capturing learnings into CLAUDE.md and rules.
Fast ideation and problem exploration. Triggers on Ukrainian/English phrases like "подумай", "поміркуй", "брейнштормінг", "brainstorm", "think through", "накидай ідеї", "generate ideas". Rapid divergent thinkin...
Meta-skill creation and optimization system that analyzes, designs, and builds new specialized skills using the integrated toolset. Transforms skill creation from art to science through pattern recognition, int...
生成心理学/认知科学论文原始刺激的代码实现。此技能用于将 exp_design.md、数据/参考代码与 stimkit 渲染约定一一落地到 reproduce_stimuli.py、config.py、stimuli_config.toml,确保架构、单位、CLI、随机化都满足可复现要...
默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。