adversarial-spec
Iteratively refine a product spec by debating with multiple LLMs (GPT, Gemini, Grok, etc.) until all models agree. Use when user wants to write or refine a specification document using adversarial development.
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Iteratively refine a product spec by debating with multiple LLMs (GPT, Gemini, Grok, etc.) until all models agree. Use when user wants to write or refine a specification document using adversarial development.
Spawn Codex subagents via background shell to offload context-heavy work. Use for: deep research (3+ searches), codebase exploration (8+ files), multi-step workflows, exploratory tasks, long-running operations,...
Guide for creating effective agent skills. Use when you want to create a new skill, improve an existing skill, or learn best practices for skill development. Helps codify learned patterns into reusable, discove...
Always-on rule-oriented guidance for claude-plugin agents. Use to align behavior, tool usage, and model-specific defaults (GPT-5.2-code vs Opus 4.5) while avoiding deprecated bd/cass references.
Create effective skills for OpenCode agents. Load FIRST before writing any SKILL.md. Provides required format, naming conventions, progressive disclosure patterns, and validation. Use when building, reviewing,...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Understand the components, mechanics, and constraints of context in agent systems. Use when writing, editing, or optimizing commands, skills, or sub-agents prompts.
Decompose complex tasks into parallel sub-agents. Use for multi-step operations, batch processing, or when user mentions "parallel", "agents", or "orchestrate".
Compound Engineering workflow for AI-assisted development. Use when planning features, executing work, reviewing code, or codifying learnings. Follows the Plan → Work → Review → Compound loop where each unit of...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Generate multiple diverse solutions in parallel and select the best. Use for architecture decisions, code generation with multiple valid approaches, or creative tasks where exploring alternatives improves quali...
Pickle Rick's "God Mode" Implementation Skill. Executes technical plans with rigorous verification. Use when you are ready to write code, run tests, and iterate through implementation phases.No Jerry-work allow...
Prevents generic AI-generated designs by guiding typography, color, motion, and background choices. Use when creating frontend designs, landing pages, dashboards, or any UI/UX work. Helps avoid the "AI slop" ae...
Assist writers with story planning, character development, plot structuring, chapter writing, timeline tracking, and consistency checking. Use this skill when working with creative writing projects organized in...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
Use when designing chaos experiments, implementing failure injection frameworks, or conducting game day exercises. Invoke for chaos experiments, resilience testing, blast radius control, game days, antifragile...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Analyzes your recent Codex chat history to identify coding patterns, development gaps, and areas for improvement, curates relevant learning resources from HackerNews, and automatically sends a personalized grow...
Add, remove, and configure components on GameObjects in Unity Editor via REST API
Create and manage shaders in Unity Editor via REST API
Create UI elements (Canvas, Button, Text, etc.) in Unity Editor via REST API
Control Unity Editor state - play mode, selection, undo, and menu commands via REST API
Create, delete, find, and transform GameObjects in Unity Editor via REST API
默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。