algorithmic-art
Create generative art using p5.js with seeded randomness and interactive exploration. Use for computational aesthetics, parametric design, particle systems, noise fields, and procedural generation.
发现 blockchain gaming 相关 Skills,比较来源仓库和用途,查看适合你工作流的技能说明。
Create generative art using p5.js with seeded randomness and interactive exploration. Use for computational aesthetics, parametric design, particle systems, noise fields, and procedural generation.
Constraint-first development framework overview. USE WHEN learning about Manifold or checking available commands. Individual commands are separate skills - use /m0-init, /m1-constrain, etc. directly.
Review Fujian Mahjong game code against rules. Use when reviewing PRs, checking game logic, verifying scoring calculations, or ensuring feature correctness.
Debug Fujian Mahjong game state issues. Use when game state is inconsistent, tiles are missing/duplicated, turns are stuck, or multiplayer sync issues occur.
Patterns for real-time multiplayer game state using Firebase Realtime Database or Supabase. Use when implementing room systems, game state sync, or handling concurrent player actions.
Plan implementations, design architectures, create technical roadmaps with detailed phases. Use for feature planning, system design, solution architecture, implementation strategy, phase documentation.
AI-powered UI and image generation using Gemini 3 (Nano Banana Pro)
A simple example skill that demonstrates basic skill structure
Build CADSL-based cognitive artifacts for SEA-Forge™ including checklists, planners, decision trees, kanban boards, and mind maps. Use for generating interactive, semantically-anchored artifacts that support kn...
Composable patterns for advanced skill usage including skill chaining, telemetry instrumentation, visual cataloging, and skill versioning. Use when building complex multi-skill workflows, adding observability t...
This skill enables real-time, lightweight simulation of emergent sorting behaviors in the Emergent Doom Engine (EDE)
Guide coding agents to write code, tests, and documentation as a single coherent narrative in clear natural language prose, with identifiers that read as grammatically correct English.
Deep-dive reference for Shadow Master subsystems including Combat, Matrix, Rigging, Inventory, Contacts, Sync, and Security. Use when working on specific game mechanics or need detailed file locations for a sub...
Create warm, nature-themed UI for Grove with glassmorphism, seasonal decorations, randomized forests, and accessible design patterns. Use when building pages, enhancing UI, or adding decorative elements.
Create or improve agent skills. Load when creating SKILL.md files, writing skill descriptions, or structuring skill content for OpenCode or Claude.
Plan and create Claude Code skills/commands/agents with guided wizards and background agents aligned to v0.5 guidelines. Use when user says "create a skill", "plan a new agent", "skill wizard", or "command gene...
Expert UX design guidance for user research, information architecture, user flows, wireframing, usability testing, and design system UX patterns. Use when planning user experiences, conducting user research, cr...
Game development patterns, architectures, and best practices
Game type templates for Flame Engine - RPG, Platformer, Roguelike starter code
Flame Engine core fundamentals - components, input, collision, camera, animation, scenes
Flame Engine 2D 遊戲開發完整指南 - 核心、系統、模板、部署
Flame Engine 14 game systems - quest, dialogue, inventory, combat, save/load, shop, crafting, and more
Collaboratively create and refine new skills through iterative design - validate needs, design structure, draft content, test, and refine.
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include website...
默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。