frontend-vibes
Create distinctive frontend interfaces with faux-ASCII aesthetic, warm dark palettes, and expressive motion. Use when user mentions ASCII art, dot matrix, scanline effects, terminal aesthetic, pixelated figures...
发现 blockchain gaming 相关 Skills,比较来源仓库和用途,查看适合你工作流的技能说明。
Create distinctive frontend interfaces with faux-ASCII aesthetic, warm dark palettes, and expressive motion. Use when user mentions ASCII art, dot matrix, scanline effects, terminal aesthetic, pixelated figures...
Build 2D games with Phaser 3 framework. Covers scene lifecycle, sprites, physics (Arcade/Matter), tilemaps, animations, input handling, and game architecture. Trigger: "create phaser game", "add phaser scene",...
Implements visual effects using GPUParticles, trails, screen effects, and procedural VFX. Use when creating particle systems and visual feedback.
FrankX Publishing Factory - Research, write, edit, design, package, publish, market, iterate
Estetica Avanzata, UI Premium e Design Dinamico (Aesthetics Engine).
2D game development principles. Sprites, tilemaps, physics, camera.
Provides Roblox-specific API patterns, gotchas, best practices, and platform knowledge. Use when you need to understand Roblox-specific behaviors, services, or common pitfalls.
Create and modify combat system components for SHINOBI WAY game following the dual-system architecture (CombatCalculationSystem + CombatWorkflowSystem). Use when user wants to add new combat mechanics, damage f...
Create new jutsu/skills for SHINOBI WAY game. Use when user wants to add abilities, techniques, jutsu, or combat skills. Guides through all parameters and generates TypeScript code.
Use for Conestoga game development, validation/fallback handling, UI headless toggle, and test workflow in this repo. Covers make/uv commands, Gemini fallback patterns, and Pygame headless settings.
Steam Web API development for n8n workflows. Use when creating n8n HTTP Request nodes for Steam API, validating Steam API parameters, or building workflows with Steam player/game data. Triggers on Steam API, St...
Implements constraint-based physics systems including all constraint types, ragdoll systems, custom physics, and network ownership. Use when building mechanical systems, ragdolls, rope physics, or any physics-d...
Autonomous MCP and Godot recovery procedures. Use when MCP tools are unresponsive, port 9080 is not listening, or multiple Godot instances are causing conflicts.
Create refined, contemplative UI/UX designs inspired by Kenya Hara's philosophy of "White" (白) and Emptiness (空). Use this skill when building interfaces that embrace Japanese aesthetics of ma (間), yohaku (...
Implements common game systems including inventory, dialogue, quests, shops, crafting, and progression. Use when building game features and mechanics.
Unity 2022.3 LTS, Blender 4.0+, and VRChat SDK3 (Udon) development strict rules and best practices.
Implements combat systems including hitboxes, damage calculation, stun mechanics, melee combat, ranged weapons, and ability systems. Use when building fighting games, shooters, RPG combat, or any game with play...
Implements audio systems including sound management, music systems, positional audio, and audio effects. Use when adding sound effects, music, ambient audio, or any audio features to a game.
Implements constraint-based physics systems including all constraint types, ragdoll systems, custom physics, and network ownership. Use when building mechanical systems, ragdolls, rope physics, or any physics-d...
Go libraries for Steam and Dota 2 Game Coordinator development. This skill should be used when working with paralin/go-steam or paralin/go-dota2 libraries, building Steam bots, creating Dota 2 lobby managers, i...
Implements procedural generation systems including noise functions, terrain generation, dungeon generation, city generation, and object placement. Use when building roguelikes, open worlds, or any content that...
Implements visual effects including particle systems, camera effects, lighting, mesh effects, and UI animations. Use when creating combat VFX, environmental effects, feedback systems, or any visual polish.
Implements vehicle physics systems in Roblox including cars, helicopters, boats, planes, motorcycles, and trains. Use when building any driveable/flyable vehicle with realistic physics using constraints.
Implements animation systems including custom animators, animation blending, procedural animation, and IK. Use when creating character animations, custom rigs, or procedural movement.
默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。