skill-generator
Meta-skill for creating new Claude Code skills with configurable execution modes. Supports sequential (fixed order) and autonomous (stateless) phase patterns. Use for skill scaffolding, skill creation, or build...
Explore AI skills for development, content, data and productivity. Compare the description and repository popularity before opening a skill.
Meta-skill for creating new Claude Code skills with configurable execution modes. Supports sequential (fixed order) and autonomous (stateless) phase patterns. Use for skill scaffolding, skill creation, or build...
Transform and optimize text content with intelligent formatting. Output BBCode + Markdown hybrid format optimized for forums. Triggers on "format text", "text formatter", "排版", "格式化文本", "BBCode".
Generate software copyright design specification documents compliant with China Copyright Protection Center (CPCC) standards. Creates complete design documents with Mermaid diagrams based on source code analysi...
Creates new blog posts for the Artsy Engineering blog. Use when the user wants to write, create, or start a new blog post or article.
Implement StreamHub real-time indicators with O(1) performance. Use for ChainHub or QuoteProvider implementations. Covers provider selection, RollbackState patterns, performance anti-patterns, and comprehensive...
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Generates clear commit messages from Git diffs. Use when writing commit messages or reviewing staged changes.
Testing conventions for Stock Indicators. Use for test naming (MethodName_StateUnderTest_ExpectedBehavior), FluentAssertions patterns, precision requirements, and test base class selection.
Benchmark indicator performance with BenchmarkDotNet. Use for Series/Buffer/Stream benchmarks, regression detection, and optimization patterns. Target 1.5x Series for StreamHub, 1.2x for BufferList.
Implement Series-style batch indicators with mathematical precision. Use for new StaticSeries implementations or optimization. Series results are the canonical reference—all other styles must match exactly. Foc...
Implement BufferList incremental indicators with efficient state management. Use for IIncrementFromChain or IIncrementFromQuote implementations. Covers interface selection, constructor patterns, and BufferListT...
Create and register indicator catalog entries for automation. Use for Catalog.cs files, CatalogListingBuilder patterns, parameter/result definitions, and PopulateCatalog registration.
Implement StreamHub real-time indicators with O(1) performance. Use for ChainHub or QuoteProvider implementations. Covers provider selection, RollbackState patterns, performance anti-patterns, and comprehensive...
Quality gates checklist for completing code work before finishing implementation cycles
This skill enriches vague prompts with targeted research and clarification before execution. Should be used when a prompt is determined to be vague and requires systematic research, question generation, and exe...
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.