git-workflow
Git branch, commit, and PR management. Use for version control operations and maintaining clean git history.
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Git branch, commit, and PR management. Use for version control operations and maintaining clean git history.
End-to-end autonomous pipeline from feature request to merged-ready PR. Use when the user says "build/implement/add feature", "fix bug", "create PR", "ship this", or wants a full code change workflow (branch ->...
Complete post-execution tasks after implementing a spec including tests, git workflow, PR creation, and documentation. Use when all spec tasks are complete.
Execute a specific task along with its sub-tasks systematically following a TDD development workflow. Use when implementing individual tasks from a spec.
Conduct a periodic collaboration quality review to proactively identify improvements before friction occurs. Assesses communication patterns, trust calibration, framework effectiveness, and session flow across...
Document completed development phases in IMPROVEMENTS.md with comprehensive summaries, lessons learned, patterns discovered, and Follow-up status. Ensures session work is captured for future reference and self-...
Analyze Shanghai dialect transcription for consistency, typos, and alignment shifts using the project's specialized xtask tools.
Review pull requests using team standards. Check code quality, test coverage, security, and architecture. Use when reviewing PRs, examining branch changes, or when user asks for code review.
Guide TDD Red-Green-Refactor cycle for TypeScript development. Use when implementing new features, fixing bugs, or when user mentions TDD, test-first, test-driven, or asks to write tests before code.
Generate clear, conventional commit messages following project rules. Use when creating commits, writing commit messages, or reviewing staged changes.
Write comprehensive Vitest tests for TypeScript and React. Use when creating unit tests, component tests, improving test coverage, or when user asks about testing patterns, mocking, or test utilities.
Create new container images in the my-images repo and wire them into the shared publish/dispatch workflows and reusable remote workflows.
Retrieve Unity Console logs via uloop CLI. Use when you need to: (1) Check for errors or warnings after operations, (2) Debug runtime issues in Unity Editor, (3) Investigate unexpected behavior or exceptions.
Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.
Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edit...
Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.
Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and their parent-child relationships, (3) Check component attachments on...
Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically.
Capture Unity EditorWindow and save as PNG. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save edito...
Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.
Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running te...
Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag or layer, (3) Search for objects with specific component types.
Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground f...
Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search for project resources using Unity's search system, (3) Locate files wi...
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