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Explore AI skills for development, content, data and productivity. Compare the description and repository popularity before opening a skill.

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Showing 93,601–93,624 of 96,528

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GitHub

wos-lineup

amk92987

Build optimal Whiteout Survival lineups for specific events. Use when user asks about Bear Trap, Crazy Joe, SvS, garrison, rally, or arena compositions. Provides hero recommendations and troop ratios.

GitHub

three-js

noklip-io

This skill should be used when the user asks to "create a 3D scene", "add a mesh", "implement OrbitControls", "load a GLTF model", "add bloom post-processing", "write a custom shader", "create particle effects"...

GitHub

navigation-ai

taozhuo

Implements AI navigation and pathfinding using NavigationServer, behavior systems, and steering behaviors. Use when building NPC movement and decision-making.

GitHub

npc-ai

taozhuo

Implements NPC and AI systems including pathfinding, behavior trees, state machines, combat AI, perception systems, and NPC management. Use when building enemy AI, friendly NPCs, boss fights, or any autonomous...

GitHub

character-controller

taozhuo

Implements character movement systems using CharacterBody2D/3D, including platformer physics, 3D FPS controllers, and advanced movement mechanics. Use when building player or NPC movement.

GitHub

exploration-creator

CesarAugustusGroB

Create exploration content for SHINOBI WAY game with node-based path navigation. Use when user wants to add new regions, locations, room layouts, intel missions, path networks, or exploration mechanics. Guides...

GitHub

wos-research

amk92987

Researches Whiteout Survival game data from verified tiered sources. Use when looking up building costs, troop stats, hero info, chief gear, war academy, or any game mechanics. Automatically selects the best so...

GitHub

factory-kernel

GrazianoGuiducci

Il Nucleo Generativo del sistema. Analizza le necessità operative e genera nuove Entità (Skill) specializzate.

GitHub

game-systems

taozhuo

Implements common game systems including inventory, shops, trading, quests, achievements, pets, crafting, and leveling. Use when building RPG mechanics, progression systems, or monetization features.

GitHub

frontend-vibes

aaronbassett

Create distinctive frontend interfaces with faux-ASCII aesthetic, warm dark palettes, and expressive motion. Use when user mentions ASCII art, dot matrix, scanline effects, terminal aesthetic, pixelated figures...

GitHub

phaser-gamedev

ssafwann

Build 2D games with Phaser 3 framework. Covers scene lifecycle, sprites, physics (Arcade/Matter), tilemaps, animations, input handling, and game architecture. Trigger: "create phaser game", "add phaser scene",...

GitHub

vfx-particles

taozhuo

Implements visual effects using GPUParticles, trails, screen effects, and procedural VFX. Use when creating particle systems and visual feedback.

GitHub

2d-games

yunaamelia

2D game development principles. Sprites, tilemaps, physics, camera.

GitHub

roblox-api-patterns

taozhuo

Provides Roblox-specific API patterns, gotchas, best practices, and platform knowledge. Use when you need to understand Roblox-specific behaviors, services, or common pitfalls.

GitHub

combat-system-creator

CesarAugustusGroB

Create and modify combat system components for SHINOBI WAY game following the dual-system architecture (CombatCalculationSystem + CombatWorkflowSystem). Use when user wants to add new combat mechanics, damage f...

GitHub

jutsu-creator

CesarAugustusGroB

Create new jutsu/skills for SHINOBI WAY game. Use when user wants to add abilities, techniques, jutsu, or combat skills. Guides through all parameters and generates TypeScript code.

GitHub

conestoga-game-dev

nkllon

Use for Conestoga game development, validation/fallback handling, UI headless toggle, and test workflow in this repo. Covers make/uv commands, Gemini fallback patterns, and Pygame headless settings.

GitHub

steam-api

wen-hsiu-hsu

Steam Web API development for n8n workflows. Use when creating n8n HTTP Request nodes for Steam API, validating Steam API parameters, or building workflows with Steam player/game data. Triggers on Steam API, St...

GitHub

constraints-physics

taozhuo

Implements constraint-based physics systems including all constraint types, ragdoll systems, custom physics, and network ownership. Use when building mechanical systems, ragdolls, rope physics, or any physics-d...

GitHub

mcp-recovery

AI-Original-Steak-Sauce

Autonomous MCP and Godot recovery procedures. Use when MCP tools are unresponsive, port 9080 is not listening, or multiple Godot instances are causing conflicts.

GitHub

kenya-hara-white-design

cha9ro

Create refined, contemplative UI/UX designs inspired by Kenya Hara's philosophy of "White" (白) and Emptiness (空). Use this skill when building interfaces that embrace Japanese aesthetics of ma (間), yohaku (...

GitHub

game-systems

taozhuo

Implements common game systems including inventory, dialogue, quests, shops, crafting, and progression. Use when building game features and mechanics.

The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.

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