unity-edit-texture
Edit texture properties.
Installation
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
View source ↗GuidesSkill instructions
Unity MCP: edit_texture
Pass parameters in args.
Parameters (args)
| Param | Type | Required | Description |
|---|---|---|---|
action |
string | yes | Operation: set_import_settings, get_info, set_wrap_mode, set_filter_mode |
target |
string | yes | Texture asset path |
max_size |
integer | no | Maximum texture size |
compression |
string | no | Compression quality: low, normal, high |
texture_type |
string | no | Texture type: texture, normal_map, sprite, cursor |
wrap_mode |
string | no | Wrap mode: repeat, clamp, mirror |
filter_mode |
string | no | Filter mode: point, bilinear, trilinear |
anisotropic |
integer | no | Anisotropic level |
- set_import_settings — Set texture import settings
- get_info — Get texture information
- set_wrap_mode — Set texture wrap mode
- set_filter_mode — Set texture filter mode
Example args
{ "action": "set_import_settings", "target": "Assets/Textures/Player.png", "max_size": 2048, "compression": "high" }
Response
Success: { "success": true, "data": ... }. Failure: { "success": false, "message": "...", "error": "..." }.
Examples
Read the usage examples in the source repository.
View source ↗Source history
- Indexed on
- 2026-03-11
- Index updated
- 2026-03-11
- Branch
- main
Index and sync dates describe this directory. View the source repository for code history.
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