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unity-edit-anim-clip

Manage animation clips.

zoucdr☆ 41 Repository stars6 Repository forks

Installation

Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.

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Skill instructions

Unity MCP: edit_anim_clip

Pass parameters in args.

Parameters (args)

Param Type Required Description
action string yes Operation: create, modify, duplicate, delete, get_info, search, set_curve, set_events
path string no Animation clip asset path
query string no Search query (for search action)
recursive boolean no Recursive search (default: false)
source_path string no Source animation path (for duplicate)
destination string no Destination path
force boolean no Force execution (default: false)
length number no Animation length (seconds)
loop_time boolean no Loop animation
loop_pose boolean no Loop pose
frame_rate number no Frame rate
mirror boolean no Mirror animation
cycle_offset number no Cycle offset
body_orientation number no Body orientation
height_from_ground boolean no Height from ground
lock_root_height_y boolean no Lock root height Y
lock_root_rotation_y boolean no Lock root rotation Y
lock_root_rotation_offset_y boolean no Lock root rotation offset Y
root_height_offset_y number no Root height offset Y
root_height_offset_y_active boolean no Enable root height offset
root_rotation_offset_y number no Root rotation offset Y
keep_original_orientation_y boolean no Keep original orientation Y
curves object no Animation curve data
events array no Animation events

Example args

Create animation:

{ "action": "create", "path": "Assets/Animations/NewAnim.anim", "length": 2.0, "loop_time": true }

Response

Success: { "success": true, "data": ... }. Failure: { "success": false, "message": "...", "error": "..." }.

Examples

Read the usage examples in the source repository.

View source ↗

Source history

Indexed on
2026-03-11
Index updated
2026-03-11
Branch
main

Index and sync dates describe this directory. View the source repository for code history.

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