build-game
Build the Asciicker game executable using the Mac makefile. Use when building the game, recompiling after changes, or when the user asks to build or compile the game.
Browse published AI skills maintained by rikiyanai. Compare skill descriptions and follow each source repository for setup instructions.
Indexed skills
7Repository stars across indexed skills
7Repository forks
7Average repository stars per indexed skill
1Repository stars may repeat across skills from the same repository.
Build the Asciicker game executable using the Mac makefile. Use when building the game, recompiling after changes, or when the user asks to build or compile the game.
Manage session memory - load context, summarize sessions, compress old sessions, search memory
Build the Asciicker game for web using Emscripten, diagnose web build failures, and test WebAssembly output. Leverages specialized MCP agents (Serena, Context7, Chrome DevTools) for deep analysis and debugging.
Validate Blender AKM (Asciicker Mesh) export files, check mesh format, and verify compatibility with the Asciicker engine. Use when exporting from Blender, checking mesh files, or troubleshooting mesh loading.
Test the grass terrain implementation in the editor and game. Use when verifying grass/water terrain, testing material changes, or checking terrain visibility. Includes verification steps from TESTING_GUIDE.md.
Build the Asciicker map editor (asciiid) using the Mac makefile. Use when building the editor, recompiling after changes, or when the user asks to build or compile the editor.
Add a new terrain material definition (dirt, stone, sand, etc.) to the Asciicker material system. Use when adding new materials, defining terrain types, or expanding the material palette.
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.