java-microservices
Build microservices - Spring Cloud, service mesh, event-driven, resilience patterns
Browse published AI skills maintained by pluginagentmarketplace. Compare skill descriptions and follow each source repository for setup instructions.
Indexed skills
678Repository stars across indexed skills
1,622Repository forks
216Average repository stars per indexed skill
2Repository stars may repeat across skills from the same repository.
Build microservices - Spring Cloud, service mesh, event-driven, resilience patterns
Test Java applications - JUnit 5, Mockito, integration testing, TDD patterns
Master Apache Maven - POM configuration, plugins, lifecycle, dependency management
Containerize Java applications - Dockerfile optimization, JVM settings, security
Master JPA/Hibernate - entity design, queries, transactions, performance optimization
Build production Spring Boot applications - REST APIs, Security, Data, Actuator
Advanced testing - Testcontainers, contract testing, mutation testing, property-based
Master core Java programming - syntax, OOP, collections, streams, and exception handling
Master Maven and Gradle - build configuration, dependencies, plugins, CI/CD
Master Gradle - Kotlin DSL, task configuration, build optimization, caching
Master Java concurrency - threads, executors, locks, CompletableFuture, virtual threads
JVM performance tuning - GC optimization, profiling, memory analysis, benchmarking
Platform submission processes, certification requirements, and distribution across Steam, Epic, console, and mobile platforms.
Game monetization strategies, in-app purchases, battle passes, ads integration, and player retention mechanics. Ethical monetization that respects players.
Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.
Game server architecture, scalability, matchmaking, and backend systems for online games. Build robust, scalable multiplayer infrastructure.
Game optimization, performance profiling, multi-platform support, and frame rate optimization for smooth gameplay experiences.
Comprehensive game design theory covering MDA framework, player psychology, balance principles, and progression systems. Master why games are fun.
Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.
Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.
Multiplayer systems, netcode, game servers, synchronization, and anti-cheat. Build scalable, responsive multiplayer experiences.
Continuous integration and deployment pipelines, automated testing, build automation, and team workflows for game development.
Level design fundamentals, pacing, difficulty progression, environmental storytelling, and spatial design for engaging gameplay experiences.
Network synchronization, lag compensation, client prediction, and state consistency for responsive multiplayer games.
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.