architecture-patterns
This skill should be used for system design, design patterns, architectural decisions, SOLID principles, clean code structure, code organization, refactoring strategy, software architecture
Browse published AI skills maintained by Zate. Compare skill descriptions and follow each source repository for setup instructions.
Indexed skills
30Repository stars across indexed skills
180Repository forks
4Average repository stars per indexed skill
6Repository stars may repeat across skills from the same repository.
This skill should be used for system design, design patterns, architectural decisions, SOLID principles, clean code structure, code organization, refactoring strategy, software architecture
Expert knowledge of Godot performance optimization, profiling, bottleneck identification, and optimization techniques. Use when helping improve game performance or analyzing performance issues.
Expert knowledge of Godot debugging, error interpretation, common bugs, and troubleshooting techniques. Use when helping fix Godot errors, crashes, or unexpected behavior.
Expert knowledge of Godot Engine game development including scene creation, node management, GDScript programming, and project structure. Use when working with Godot projects, creating or modifying scenes, addi...
Expert knowledge of Godot's UI system including Control nodes, themes, styling, responsive layouts, and common UI patterns for menus, HUDs, inventories, and dialogue systems. Use when working with Godot UI/menu...
Audit devloop against Claude Code updates to identify integration opportunities. Use after Claude Code releases, monthly maintenance, or when exploring new features.
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.