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GitHub Skill

shadergraph-editor

Create and edit ShaderGraph and RealityKit material networks in .usda files. Use when manually editing USD ASCII files to build, modify, or troubleshoot materials, shader nodes, and connections for RealityKit.

tomkrikorian☆ 37 Repository stars4 Repository forks

Installation

Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.

View source ↗Guides

Skill instructions

Features and purpose

Create and edit ShaderGraph and RealityKit material networks in .usda files. Use when manually editing USD ASCII files to build, modify, or troubleshoot materials, shader nodes, and connections for RealityKit.

Quick start

Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.

Guides ↗

Examples

Read the usage examples in the source repository.

View source ↗

Source history

Indexed on
2026-01-20
Index updated
2026-02-06
Branch
main

Index and sync dates describe this directory. View the source repository for code history.

GitHub ↗

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