webgpu-threejs-tsl
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, node materials, compute shaders, post-processing, and WGSL integration. Use when working with Three.js WebGPU, TSL shaders, or GPU compute pipelines.
Installation
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
View source ↗GuidesSkill instructions
WebGPU Three.js with TSL
TSL (Three.js Shading Language) is a node-based shader abstraction that lets you write GPU shaders in JavaScript instead of GLSL/WGSL strings.
Quick Start
import * as THREE from 'three/webgpu';
import { color, time, oscSine } from 'three/tsl';
const renderer = new THREE.WebGPURenderer();
await renderer.init();
const material = new THREE.MeshStandardNodeMaterial();
material.colorNode = color(0xff0000).mul(oscSine(time));
Skill Contents
Documentation
-
docs/core-concepts.md- Types, operators, uniforms, control flow -
docs/materials.md- Node materials and all properties -
docs/compute-shaders.md- GPU compute with instanced arrays -
docs/post-processing.md- Built-in and custom effects -
docs/wgsl-integration.md- Custom WGSL functions -
docs/device-loss.md- Handling GPU device loss and recovery
Examples
-
examples/basic-setup.js- Minimal WebGPU project -
examples/custom-material.js- Custom shader material -
examples/particle-system.js- GPU compute particles -
examples/post-processing.js- Effect pipeline -
examples/earth-shader.js- Complete Earth with atmosphere
Templates
-
templates/webgpu-project.js- Starter project template -
templates/compute-shader.js- Compute shader template
Reference
-
REFERENCE.md- Quick reference cheatsheet
Key Concepts
Import Pattern
// Always use the WebGPU entry point
import * as THREE from 'three/webgpu';
import { /* TSL functions */ } from 'three/tsl';
Node Materials
Replace standard material properties with TSL nodes:
material.colorNode = texture(map); // instead of material.map
material.roughnessNode = float(0.5); // instead of material.roughness
material.positionNode = displaced; // vertex displacement
Method Chaining
TSL uses method chaining for operations:
// Instead of: sin(time * 2.0 + offset) * 0.5 + 0.5
time.mul(2.0).add(offset).sin().mul(0.5).add(0.5)
Custom Functions
Use Fn() for reusable shader logic:
const fresnel = Fn(([power = 2.0]) => {
const nDotV = normalWorld.dot(viewDir).saturate();
return float(1.0).sub(nDotV).pow(power);
});
When to Use This Skill
- Setting up Three.js with WebGPU renderer
- Creating custom shader materials with TSL
- Writing GPU compute shaders
- Building post-processing pipelines
- Migrating from GLSL to TSL
- Implementing visual effects (particles, water, terrain, etc.)
Resources
- Three.js TSL Wiki
-
WebGPU Examples (files prefixed with
webgpu_)
Examples
Read the usage examples in the source repository.
View source ↗Source history
- Indexed on
- 2026-03-11
- Index updated
- 2026-03-11
- Branch
- main
Index and sync dates describe this directory. View the source repository for code history.
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