prototype
Objects clone from prototypes, not instances from classes
Installation
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
View source ↗GuidesSkill instructions
PROTOTYPE
"Objects all the way down."
The philosophy of prototype-based inheritance: no classes, just concrete examples that you clone and modify.
The Problem with Classes
Classical inheritance says:
- Define an abstract blueprint (class)
- Instantiate it to create objects
- Objects are "instances of" classes
But this creates problems:
- Abstraction gap: Classes describe things that don't exist
- Rigidity: Class hierarchies are hard to change
- Ceremony: Lots of boilerplate to create simple things
The Prototype Solution
Prototype-based inheritance says:
- Create a concrete example (prototype)
- Clone it to make new objects
- Modify the clone as needed
- Clones delegate to prototypes for missing slots
Everything is concrete. Everything exists.
How Self Works
Slots
Objects are collections of slots:
cat: (|
name <- "Terpie".
color <- "orange".
meow = (| | "Meow!" |).
parent* = catPrototype.
|)
-
name,color— data slots -
meow— method slot -
parent*— parent slot (for delegation)
Delegation
When you send a message to an object:
- Look in the object's own slots
- If not found, look in parent's slots
- Continue up the chain
- First match wins
Cloning
To create a new cat:
newCat := cat clone.
newCat name: "Stroopwafel".
newCat color: "tabby".
The new cat:
- Has its own
nameandcolorslots - Delegates
meowto the prototype - Can add new slots anytime
MOOLLM Implementation
MOOLLM implements prototype inheritance via the Delegation Object Protocol (DOP):
PROTOTYPES.yml
# In an instance directory
prototypes:
- path: "skills/room"
- path: "skills/adventure"
resolution:
strategy: "first-match-wins"
File Resolution
- Check local directory
- Check each prototype in order
- First match wins
- State never inherits (always local)
Example: A Room Instance
examples/adventure-4/pub/
├── ROOM.yml # Local override (shadows prototype)
├── PROTOTYPES.yml # Points to skills/room
├── state/ # Local-only state
│ └── visitors.yml
└── (missing files delegate to skills/room/)
Why Prototypes for LLMs?
LLMs don't compute inheritance algorithms. They navigate files.
Prototype-based inheritance is LLM-friendly because:
- Explicit: You can see the prototype chain
- Navigable: Just follow file paths
- Concrete: No abstract classes to imagine
- Forgettable: Each lookup is independent
The Wisdom of Self
"The best message is no message."
Self taught us that simplicity wins:
- One mechanism (slots) instead of many
- Objects are just dictionaries
- Methods are just slots that happen to be code
- Inheritance is just delegation
MOOLLM applies this: directories are objects, files are slots, resolution is delegation.
Historical Context
| Year | Event |
|---|---|
| 1986 | Ungar & Smith begin Self at Xerox PARC |
| 1987 | Self paper published |
| 1991 | Self 2.0 with compilation |
| 1995 | JavaScript created (heavily Self-influenced) |
| 2024 | MOOLLM applies Self to LLM filesystems |
See Also
- ../skill/delegation-object-protocol.md — The DOP specification
- ../skill/skill-instantiation-protocol.md — How skills become instances
- ../constructionism/ — Learning by building
- ../character/ — Characters as prototype instances
Further Reading
- Ungar, D. & Smith, R. (1987). Self: The Power of Simplicity
- Ungar, D. (1995). Organizing Programs Without Classes
- selflanguage.org
"Self is a network, not a node."
Examples
Read the usage examples in the source repository.
View source ↗Source history
- Indexed on
- 2026-01-20
- Index updated
- 2026-02-02
- Branch
- main
Index and sync dates describe this directory. View the source repository for code history.
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