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GitHub Skill

economy

Currency and trade — gold flows where stories lead

SimHacker☆ 15 Repository stars4 Repository forks

Installation

Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.

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Skill instructions

💰 Economy Skill

"🐄MOOLAH flows where stories lead."

🪙 🐄MOOLAH

The official currency of MOOLLM is 🐄MOOLAH (🪙). It uses PROOF OF 🐄MILK🥛 consensus — udderly legen-dairy interga-lactic 💩shit💩 coin, without the bull.

Economic systems for currency, trade, and value exchange. 🐄MOOLAH is earned, spent, hidden, and traded.

Key Concepts

  • 🐄MOOLAH — The official currency of MOOLLM
  • Earning — Find, quest, sell, trade, work
  • Spending — Buy items, services, information
  • Hidden value — Not all 🐄MOOLAH is visible

Currency

The Official Currency: 🐄MOOLAH 🪙

🐄MOOLAH is the official currency of MOOLLM.

Currency Hierarchy

🐄MOOLAH Denominations (MOOLLM Standard)
Symbol Name Value Use
🥜 🥜 NUT 0.001 🪙 Micro-transactions, tips, arcade
🪙 🐄 MOOLAH 1 Standard transactions
💎 💎 GRAND 1,000 🪙 Large purchases, high-stakes
👑 👑 FORTUNE 1,000,000 🪙 Legendary items, world events
Metal Denominations (D&D Style)
Symbol Metal Abbrev Value
🪵 🪵 Wood wp 0.001 gp
🟤 🟤 Copper cp 0.01 gp
⚪ ⚪ Silver sp 0.1 gp
🟡 🟡 Gold gp 1 gp
⬜ ⬜ Platinum pp 10 gp
Parallel Currencies (Non-Convertible)

These exist beside 🐄MOOLAH — they cannot be bought or sold for coins.

Symbol Name Type How to Get
⭐ ⭐ KARMA Reputation Good deeds, keeping promises
🎫 🎫 FAVOR Social debt "You owe me one"
🔮 🔮 ESSENCE Magical Found, not bought
⏳ ⏳ TIME Temporal Exists, must be spent
⭐ KARMA — Social Credit

Earned through ethical behavior, lost through betrayal.

  • Affects: NPC attitudes, quest access, prices
  • Cannot be bought — only earned
  • Visible to some: Certain NPCs can "see" your karma
🎫 FAVOR — Social IOUs

"I did something for you. Someday, I'll ask for something in return."

  • Specific to relationships — Palm owes Don a favor
  • Can be traded — "I'll give you my favor from Klaus"
  • Expires? — Depends on the relationship
🔮 ESSENCE — Magical Currency

Rare, precious, cannot be manufactured or purchased.

  • Sources: Ancient artifacts, magical creatures, liminal moments
  • Uses: Enchantments, wishes, transformations
  • Palm's golden earring might contain some
⏳ TIME — The Unbuyable

Some things cost time, not money.

  • Training: Takes time to learn
  • Crafting: Takes time to make
  • Healing: Takes time to recover
  • "Time is money" — but not exchangeable
Quick Reference
FUNGIBLE (can convert):
  1000 🥜 = 1 🪙 = 0.001 💎 = 0.000001 👑
  
  Symmetrical: each step is ×1000

NON-FUNGIBLE (cannot convert):
  ⭐ KARMA    — reputation
  🎫 FAVOR   — social debt  
  🔮 ESSENCE — magical
  ⏳ TIME    — temporal

Etymology:

  • Sounds like "🐄moolah" (slang for money)
  • Sounds like "🐄MOO" (the language MOOLLM descends from)
  • Circular: MOOLLM → 🐄MOOLAH → MOOLLM

Earning

Method Examples
Exploration Find treasure (hidden, maze, rewards)
Quests Complete tasks (notice board, requests)
Trade Sell items
Skills Trade or teach skills
Games Win at arcade, pub games, poker, gambling
Work Complete NPC jobs and requests

Spending

Category Typical Prices
Food/Drink 1-5 🪙 per item
Catalog Items 3-50 🪙 per item
Lodging 5 🪙 per night
Information 5-20 🪙 (secrets, tips)
Services Variable
Poker buy-in 1 💎 = 1000 🪙 (standard game)

Price Examples

Cheap (1-2 🪙)
  • Stroopwafel: 1 🪙
  • Coffee: 1 🪙
  • Espresso: 2 🪙
Moderate (3-5 🪙)
  • Snack: 3 🪙
  • Tosti: 4 🪙
Expensive (10-50 🪙)
  • Cannabis strain: 15 🪙
  • Catalog gadgets: 25-50 🪙
Catalog Items
  • Mystery Box: 3 🪙
  • Monkey's Paw: 5 🪙
Gaming Stakes
  • Peanut Poker Buy-In: 1 🪙 = 1000 🥜
  • Normal Poker Buy-In: 1 💎 = 1000 🪙 = 1000000 🥜
  • High-stakes Poker Buy-In: 1 👑 = 1000 💎 = 1000000 🪙 = 1000000000 🥜

Hidden Value

Not all 🐄MOOLAH is visible. Exploration reveals hidden wealth:

  • Kitchen drawer: 25 🪙
  • Mattress stash: 10 🪙
  • Secret compartment: variable

Trade

Barter

Items can be traded directly without currency. Value is negotiated between parties.

Skill Trade

Skills themselves can be:

  • Traded for items
  • Taught for payment
  • Auctioned to highest bidder
  • Bequeathed to future characters

Commands

Command Syntax Checks
INVENTORY INVENTORY Shows current gold amount
BUY BUY [item] FROM [seller] Gold available, item in stock
SELL SELL [item] TO [buyer] Fair value or negotiated price
TRADE TRADE [item/skill] FOR [item/skill] Relative value, relationship modifiers

Integration

Skill Relationship
character Gold stored in character inventory
room Shops and merchants in rooms
buff Some buffs affect prices
scoring Skills have economic value

Examples

Read the usage examples in the source repository.

View source ↗

Source history

Indexed on
2026-01-20
Index updated
2026-02-02
Branch
main

Index and sync dates describe this directory. View the source repository for code history.

GitHub ↗

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