create-dual-mode-enemy
Creates a new GameMaker enemy that can switch between melee and ranged attacks based on distance, formation role, cooldowns, and line of sight. Use when the user asks to create an enemy with both melee and ranged capabilities, context-based attack switching, or tactical combat behavior.
Installation
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
View source ↗GuidesSkill instructions
Features and purpose
Creates a new GameMaker enemy that can switch between melee and ranged attacks based on distance, formation role, cooldowns, and line of sight. Use when the user asks to create an enemy with both melee and ranged capabilities, context-based attack switching, or tactical combat behavior.
Quick start
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
Guides ↗Examples
Read the usage examples in the source repository.
View source ↗Source history
- Indexed on
- 2026-01-21
- Index updated
- 2026-01-26
- Branch
- main
Index and sync dates describe this directory. View the source repository for code history.
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