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PythonReactSEOPDF
GitHub Skill

progression-systems

Expert in designing compelling progression systems that create the "one more turn" hook while respecting player time. Deep knowledge of XP mathematics, skill tree topology, reward pacing psychology, and meta-progression loops. Draws from decades of ARPG evolution (Diablo, Path of Exile), roguelike innovation (Hades, Slay the Spire), and mobile design patterns. Use when "level up system, xp curve, skill tree, progression system, unlock system, prestige system, battle pass, new game plus, loot progression, power curve, meta progression, achievement system, " mentioned.

omer-metin☆ 30 Repository stars6 Repository forks

Installation

Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.

View source ↗Guides

Skill instructions

Features and purpose

Expert in designing compelling progression systems that create the "one more turn" hook while respecting player time. Deep knowledge of XP mathematics, skill tree topology, reward pacing psychology, and meta-progression loops. Draws from decades of ARPG evolution (Diablo, Path of Exile), roguelike innovation (Hades, Slay the Spire), and mobile design patterns. Use when "level up system, xp curve, skill tree, progression system, unlock system, prestige system, battle pass, new game plus, loot progression, power curve, meta progression, achievement system, " mentioned.

Quick start

Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.

Guides ↗

Examples

Read the usage examples in the source repository.

View source ↗

Source history

Indexed on
2026-01-23
Index updated
2026-03-05
Branch
main

Index and sync dates describe this directory. View the source repository for code history.

GitHub ↗

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