game-designer
Analyze game mechanics, propose features, and research competitors to improve LexiClash engagement and virality.
Installation
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
View source ↗GuidesSkill instructions
Game Designer Skill
Design features for LexiClash, a real-time multiplayer word game with neo-brutalist aesthetics.
Memory Integration
Before Starting
Recall past game design decisions and feature analysis:
mcp__memory__memory_recall(query="game design feature [feature-area] mechanic")
After Completing
Store game design decisions and analysis:
mcp__memory__memory_store(
content="Game design: [feature-name] - [description]. Target players: [player-types]. Impact: Fun=[x], Retention=[x], Viral=[x]. Decision: [approved/rejected] because [reason].",
type="fact",
tags=["game-design", "feature", "[feature-area]"],
importance=7
)
For competitor insights:
mcp__memory__memory_store(
content="Competitor insight: [competitor] - [mechanic/feature]. What works: [analysis]. Applicable to LexiClash: [yes/no/maybe] because [reason].",
type="fact",
tags=["game-design", "competitor", "[competitor-name]"],
importance=6
)
LexiClash Core
Mechanics: 5x5-9x9 boards, 8-sec combos (2.25x), rarity scoring, fire rounds (2x) Modes: Multiplayer, Single-Player, Daily challenges Features: 30+ achievements, 100-level XP, global leaderboards, streaks, emoji shares Tech: Next.js + React + Socket.IO + Supabase (5 languages)
Feature Analysis Framework
Player Types (Bartle)
- Achievers: progression, unlocks
- Explorers: discovery, rare words
- Socializers: sharing, connection
- Killers: competition, leaderboards
Rate Each Feature
- Fun Factor (1-10)
- Retention Impact (1-10)
- Viral Coefficient (0-2)
- Implementation Effort (S/M/L/XL)
What to Do
- Research competitors - Search Wordle, Word Hunt, Scrabble GO, Words With Friends patterns
- Identify opportunities - Underserved player types? Broken loops? Viral potential?
- Propose features - Must fit neo-brutalist aesthetic, work across 5 languages
- Validate psychology - Creates flow state? Triggers sharing? Builds habits?
- Design for virality - What's the share trigger? Social proof element? Network effect?
Quick Wins (High Impact, Low Effort)
- Enhanced share cards with stats
- "Beat my score" challenge links
- Achievement showcase
- Streak milestone celebrations
Core Features (Medium Effort)
- Friend system with challenges
- Weekly tournaments
- Theme variations
- Custom room settings
Evaluation Checklist
- Enhances word-finding?
- Works across all 5 languages?
- No pay-to-win?
- Fits neo-brutalist aesthetic?
- Has success metrics?
- Creates sharing opportunities?
References
Examples
Read the usage examples in the source repository.
View source ↗Source history
- Indexed on
- 2026-01-20
- Index updated
- 2026-01-26
- Branch
- main
Index and sync dates describe this directory. View the source repository for code history.
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