zx-rendering
ZX rendering techniques: cameras, stencil effects, particles, fonts, 2D/3D. Triggers on "ZX camera", "orbit camera", "stencil buffer", "portal", "billboard", "particles", "custom font", "render pass", "2D vs 3D", "screen space", "world space". **Load references when:** - Camera implementations -> `references/camera-systems.md` - Stencil/portal effects -> `references/effects.md` - 2D vs 3D decisions -> `references/2d-vs-3d.md`
Installation
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
View source ↗GuidesSkill instructions
Features and purpose
ZX rendering techniques: cameras, stencil effects, particles, fonts, 2D/3D. Triggers on "ZX camera", "orbit camera", "stencil buffer", "portal", "billboard", "particles", "custom font", "render pass", "2D vs 3D", "screen space", "world space". **Load references when:** - Camera implementations -> `references/camera-systems.md` - Stencil/portal effects -> `references/effects.md` - 2D vs 3D decisions -> `references/2d-vs-3d.md`
Quick start
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
Guides ↗Examples
Read the usage examples in the source repository.
View source ↗Source history
- Indexed on
- 2026-01-20
- Index updated
- 2026-02-14
- Branch
- main
Index and sync dates describe this directory. View the source repository for code history.
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