pygame-patterns
Codify reusable pygame patterns for entities, projectiles, movement, and sprite handling. Use when implementing pygame entities or systems that need frame-independent physics, collision detection, or sprite management. References verified patterns from project implementation.
Installation
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
View source ↗GuidesSkill instructions
Features and purpose
Codify reusable pygame patterns for entities, projectiles, movement, and sprite handling. Use when implementing pygame entities or systems that need frame-independent physics, collision detection, or sprite management. References verified patterns from project implementation.
Quick start
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
Guides ↗Examples
Read the usage examples in the source repository.
View source ↗Source history
- Indexed on
- 2026-01-20
- Index updated
- 2026-01-26
- Branch
- main
Index and sync dates describe this directory. View the source repository for code history.
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