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GitHub Skill

pygame-patterns

Codify reusable pygame patterns for entities, projectiles, movement, and sprite handling. Use when implementing pygame entities or systems that need frame-independent physics, collision detection, or sprite management. References verified patterns from project implementation.

ikatechis☆ 0 Repository stars0 Repository forks

Installation

Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.

View source ↗Guides

Skill instructions

Features and purpose

Codify reusable pygame patterns for entities, projectiles, movement, and sprite handling. Use when implementing pygame entities or systems that need frame-independent physics, collision detection, or sprite management. References verified patterns from project implementation.

Quick start

Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.

Guides ↗

Examples

Read the usage examples in the source repository.

View source ↗

Source history

Indexed on
2026-01-20
Index updated
2026-01-26
Branch
main

Index and sync dates describe this directory. View the source repository for code history.

GitHub ↗

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