adding-instruments
Use when adding new musical instruments (ukulele, mandolin, etc.) to the app - covers data model setup, tuning definitions, rendering considerations, and audio synthesis configuration
Installation
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
View source ↗GuidesSkill instructions
Adding New Instruments
Overview
Instruments in this app fall into two categories: fretted (guitar, bass) and keyboard (piano). Adding a new instrument requires updates to data models, services, components, and audio.
Core principle: Match real instrument characteristics - string count, tuning, range, and sound.
When to Use
- Adding a new stringed instrument (ukulele, mandolin, banjo)
- Adding a new keyboard instrument (organ, synth)
- Adding alternative configurations for existing instruments
- Creating custom/experimental instruments
Instrument Data Model
Location
client/src/app/services/music-theory.service.ts
Structure
interface Instrument {
id: string;
name: string;
defaultTuning: number[]; // MIDI note numbers or semitone offsets
supportedStringCounts: number[];
type?: 'fretted' | 'keyboard'; // Optional but recommended
}
Step-by-Step: Adding a Fretted Instrument
1. Define the Instrument
// In MusicTheoryService
const INSTRUMENTS: Instrument[] = [
// ... existing instruments
{
id: 'ukulele',
name: 'Ukulele',
defaultTuning: [7, 0, 4, 9], // G4 C4 E4 A4 (standard re-entrant)
supportedStringCounts: [4],
type: 'fretted'
}
];
2. Define Tunings
const UKULELE_TUNINGS: Tuning[] = [
{
name: 'Standard (GCEA)',
strings: [7, 0, 4, 9] // Semitones from C (G=7, C=0, E=4, A=9)
},
{
name: 'Baritone (DGBE)',
strings: [2, 7, 11, 4] // D G B E
},
{
name: 'Low G',
strings: [7, 0, 4, 9] // Same pitches, lower G
}
];
3. Register Tunings in Service
getTunings(instrumentId: string): Tuning[] {
switch (instrumentId) {
case 'guitar': return GUITAR_TUNINGS;
case 'bass': return BASS_TUNINGS;
case 'ukulele': return UKULELE_TUNINGS; // Add this
default: return [];
}
}
4. Update Fretboard Generation
In generateFretboard(), handle new instrument:
generateFretboard(): FretNote[][] {
const state = this.stateSubject.value;
const tuning = this.getCurrentTuning();
// Adjust fret count for instrument range
const fretCount = state.instrumentId === 'ukulele' ? 12 : 15;
// Generate fretboard
return tuning.strings.map((openNote, stringIndex) => {
return Array.from({ length: fretCount + 1 }, (_, fret) => {
return this.getFretNote(openNote, fret, state);
});
});
}
5. Update Component Display
In FretboardComponent, handle instrument-specific display:
get fretMarkers(): number[] {
// Ukulele typically has different marker positions
if (this.instrumentId === 'ukulele') {
return [3, 5, 7, 10, 12]; // No markers past 12
}
return [3, 5, 7, 9, 12, 15];
}
get stringThickness(): number[] {
switch (this.instrumentId) {
case 'ukulele': return [0.028, 0.032, 0.040, 0.028]; // Re-entrant
case 'guitar': return [0.010, 0.013, 0.017, 0.026, 0.036, 0.046];
// ... etc
}
}
Step-by-Step: Adding a Keyboard Instrument
1. Define the Instrument
{
id: 'organ',
name: 'Organ',
defaultTuning: [], // Keyboards don't use tuning arrays
supportedStringCounts: [], // Not applicable
keyboardSizes: [61, 88], // Available keyboard sizes
type: 'keyboard'
}
2. Create or Extend Component
For significantly different keyboard layout, create new component:
@Component({
selector: 'app-organ-keyboard',
standalone: true,
// ...
})
export class OrganKeyboardComponent {
// Organ-specific: drawbars, stops, pedals
}
Or extend KeyboardComponent for similar instruments:
// Add organ-specific properties to existing KeyboardComponent
get keyboardLayout(): 'piano' | 'organ' {
return this.instrumentId === 'organ' ? 'organ' : 'piano';
}
3. Add Audio Synthesis
// Organ sound - use additive synthesis
const organSynth = new Tone.PolySynth(Tone.Synth, {
oscillator: {
type: 'sine',
partials: [1, 0.5, 0.25, 0.125] // Organ harmonic content
},
envelope: {
attack: 0.01,
decay: 0.1,
sustain: 0.9, // Organ sustains while key held
release: 0.1 // Quick release
}
});
// Add Leslie speaker effect for organ
const tremolo = new Tone.Tremolo({
frequency: 6, // Leslie speed
depth: 0.5
}).start();
Audio Synthesis Guidelines
Matching Real Instruments
| Instrument | Synth Type | Key Characteristics |
|---|---|---|
| Guitar | PluckSynth | Quick attack, string resonance |
| Bass | FMSynth | Low harmonics, punch |
| Piano | PolySynth (Sine) | Hammer attack, sustain pedal |
| Ukulele | PluckSynth | Bright, short sustain |
| Organ | Additive | Drawbar harmonics, sustain |
| Mandolin | PluckSynth | Very bright, tremolo |
Note Range Mapping
// Get note range for instrument
getNoteRange(instrumentId: string): { low: string; high: string } {
switch (instrumentId) {
case 'guitar': return { low: 'E2', high: 'E6' };
case 'bass': return { low: 'E1', high: 'G4' };
case 'ukulele': return { low: 'G4', high: 'A6' };
case 'piano': return { low: 'A0', high: 'C8' };
default: return { low: 'C2', high: 'C6' };
}
}
Common Instruments Reference
Ukulele
- Strings: 4
- Standard: G4-C4-E4-A4 (re-entrant - G is high)
- Frets: 12-17 typically
- Sound: Bright, percussive
Mandolin
- Strings: 8 (4 courses of 2)
- Standard: G3-D4-A4-E5
- Frets: 17-24
- Sound: Very bright, tremolo playing common
Banjo (5-string)
- Strings: 5 (one short drone string)
- Standard: G4-D3-G3-B3-D4
- Frets: 22
- Sound: Bright, twangy
7-String Guitar
- Strings: 7
- Standard: B1-E2-A2-D3-G3-B3-E4
- Frets: 24
- Sound: Extended bass range
Checklist
When adding a new instrument:
- Define instrument in
INSTRUMENTSarray - Add all common tunings
- Register tunings in
getTunings()method - Update
generateFretboard()orgenerateKeyboard()for range - Add fret/key markers appropriate for instrument
- Create audio synthesis matching instrument character
- Test note range plays correctly
- Verify UI displays appropriately (string thickness, layout)
- Add to instrument selection dropdown
- Test all tuning variations
Anti-Patterns
| Don't | Why | Do Instead |
|---|---|---|
| Copy-paste guitar tuning math | Different instruments have different characteristics | Understand each instrument's unique properties |
| Use same synth for all instruments | Sounds wrong | Create instrument-appropriate synthesis |
| Hardcode string counts | Limits flexibility | Use supportedStringCounts array |
| Ignore re-entrant tunings | Some instruments have them | Handle non-ascending string pitches |
Examples
Read the usage examples in the source repository.
View source ↗Source history
- Indexed on
- 2026-01-20
- Index updated
- 2026-01-26
- Branch
- main
Index and sync dates describe this directory. View the source repository for code history.
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