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Showing 69,169–69,192 of 87,268

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GitHub

uloop-get-logs

hatayama

Retrieve Unity Console logs via uloop CLI. Use when you need to: (1) Check for errors or warnings after operations, (2) Debug runtime issues in Unity Editor, (3) Investigate unexpected behavior or exceptions.

GitHub

uloop-control-play-mode

hatayama

Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.

GitHub

uloop-execute-dynamic-code

hatayama

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edit...

GitHub

uloop-clear-console

hatayama

Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.

GitHub

uloop-get-hierarchy

hatayama

Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and their parent-child relationships, (3) Check component attachments on...

GitHub

uloop-get-menu-items

hatayama

Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically.

GitHub

uloop-capture-window

hatayama

Capture Unity EditorWindow and save as PNG. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save edito...

GitHub

uloop-execute-menu-item

hatayama

Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.

GitHub

uloop-compile

hatayama

Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running te...

GitHub

uloop-find-game-objects

hatayama

Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag or layer, (3) Search for objects with specific component types.

GitHub

uloop-focus-window

hatayama

Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground f...

GitHub

uloop-unity-search

hatayama

Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search for project resources using Unity's search system, (3) Locate files wi...

GitHub

hooks-refactor-planner

marromugi

カスタムフックへのリファクタリング判断を支援するスキル。ロジックをフックに切り出すべきかどうか、また配置場所の決定に使用してください。

GitHub

spec-requirement-advisor

marromugi

You MUST use this skill when adding or modifying features to verify requirements against docs/spec.md. Not required for refactoring, testing, or non-feature work.

GitHub

page-architecture-planner

marromugi

Next.jsのページコンポーネント設計を支援するスキル。新規ページ作成や既存ページの修正時に使用してください。

GitHub

database-schema-planner

marromugi

Drizzle ORM + SQLiteを使用したデータベーススキーマの設計を支援します。テーブル設計、リレーション定義、インデックス設計などをプロジェクトの規約に沿って行います。You MUST use this when you create Drizzle ORM + SQ...

GitHub

batch-report-generator

chrisklop

Generate GenuVerity fact-check reports from structured input (Gemini research output). Use /batch-report to process research into HTML reports. Optimized for token efficiency - expects pre-researched sources.

GitHub

zellij-driver

delorenj

Programmatic Zellij terminal workspace management for agentic workflows. Use when orchestrating parallel development tasks, creating tabs/panes, tracking developer intent, or managing terminal layouts. Triggers...

GitHub

permission-system

m19803261706

应急管理系统权限体系开发规范。当创建新功能模块、配置菜单权限、设置数据权限时必须使用此 Skill。CX 命令执行时强制要求生成菜单权限迁移 SQL。

GitHub

vben-admin

m19803261706

Vben Admin 5.x 前端开发规范。当创建页面、组件、API 接口或前端功能时自动使用。

GitHub

spring-boot-4

m19803261706

Spring Boot 4 后端开发规范。当创建 Controller、Service、Entity、Repository 或后端 API 时自动使用。

GitHub

sa-token

m19803261706

Sa-Token 权限认证框架开发规范。当进行登录认证、权限校验、角色管理、JWT Token 处理时自动使用。

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