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tools framework internals AI Skills

Discover tools framework internals skills, compare source repositories and read the instructions for each workflow.

Categories: tools framework internals

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GitHub

obs-create-filter

pepabo

OBS用のLuaフィルタープラグインを実装する。シェーダーを使った映像エフェクト(ぼかし、色調変更、歪み、モザイク等)をLuaスクリプトとして作成。「フィルター追加」「新しいフィルターを作りたい」「〇〇エフェクトを実装...

GitHub

python-performance-optimization

NickCrew

Python performance optimization patterns using profiling, algorithmic improvements, and acceleration techniques. Use when optimizing slow Python code, reducing memory usage, or improving application throughput...

GitHub

deprecated

gpshead

This skill triggers when any cpython-skills skill is requested. The cpython-skills plugin has been renamed to cpython for simpler invocation.

GitHub

rust-systems-engineering

yongkangc

Expert-level Rust systems programming for high-performance, critical systems like Reth (Ethereum execution client). Use when working on: performance optimization, systems-level code, blockchain execution layers...

GitHub

serena-workflow

peacock0803sz

Serena MCPを使った実装作業フロー。コード実装/修正タスク時に自動適用。メモリ管理とシンボルレベル操作を含む。

GitHub

functype-developer

jordanburke

Assist contributors working on the functype library codebase. Use this skill when creating new data structures, implementing functional interfaces (Functor, Monad, Foldable), adding tests, debugging library int...

GitHub

rdos-rust-patterns

thrashr888

Rust best practices and overall approach for R-DOS development. Use when writing Rust code, implementing features, handling errors, or structuring code in the R-DOS codebase.

GitHub

prompt-optimization

shinpr

Model-agnostic prompt analysis and optimization patterns based on 2025-2026 research. Use when analyzing prompts for issues or generating optimized versions. Provides 8 patterns (BP-001 through BP-008) and 3-st...

GitHub

linear-subagent-guide

duongdev

Guides optimal Linear operations usage with caching, performance patterns, and error handling. Auto-activates when implementing CCPM commands that interact with Linear. Prevents usage of non-existent Linear MCP...

GitHub

hook-optimization

duongdev

Provides guidance on optimizing CCPM hooks for performance and token efficiency. Auto-activates when developing, debugging, or benchmarking hooks. Includes caching strategies, token budgets, performance benchma...

GitHub

packages-runtime

leaderiop

Your approach to handling packages runtime. Use this skill when working on files where packages runtime comes into play.

GitHub

33god-system-expert

delorenj

Deep knowledge expert for the 33GOD agentic pipeline system, understands component relationships and suggests feature implementations based on actual codebase state

GitHub

elixir-no-placeholders

mkreyman

PROHIBITS placeholder code, default values that mask missing data, and silent failures. Enforces fail-fast with loud errors. Use when implementing ANY function or data structure.

GitHub

os-research

ryanbreen

OS kernel research specialist. Use when researching operating system best practices, comparing implementations to Linux/FreeBSD/XNU, evaluating kernel design patterns, or ensuring Breenix follows production ker...

GitHub

legacy-migration

ryanbreen

This skill should be used when migrating features from src.legacy/ to the new kernel implementation or removing legacy code after reaching feature parity. Use for systematic legacy code removal, updating FEATUR...

GitHub

omo-agents

bahayonghang

oh-my-opencode 风格的多代理编排系统。提供 7 个专业代理协同工作:Sisyphus(主编排)、Oracle(架构顾问)、Librarian(文档研究)、Explore(代码搜索)、Frontend Engineer(UI/UX)、Document Writer(文档撰写)、Multi...

GitHub

flecs-dylib-modules

andrewgazelka

Hot-reloadable Flecs modules as Rust dylibs. Covers module architecture, component vs system modules, and inter-module dependencies.

GitHub

shader-router

Bbeierle12

Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance on which s...

GitHub

shader-fundamentals

Bbeierle12

GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphics pipeline...

GitHub

postfx-composer

Bbeierle12

EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass rendering, combining effects, creating custom passes, managing render targets, or building reusable e...

The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.

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