slidev-presentation-kit
Create or edit Slidev presentations in the /Users/jasonliu/dev/presentations repo. Use for drafting new decks, editing existing slides, applying repo-specific Slidev conventions, and polishing/animation work. T...
Discover Testing & security skills, compare source repositories and read the instructions for each workflow.
Create or edit Slidev presentations in the /Users/jasonliu/dev/presentations repo. Use for drafting new decks, editing existing slides, applying repo-specific Slidev conventions, and polishing/animation work. T...
Fork a terminal session to a new terminal window. Use this when the user requests 'fork terminal' or 'create a new terminal' or 'new terminal: ' or 'fork session: '.
Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with compo...
Clear Unity console logs. Use when: clearing console before tests, starting fresh debugging session, or when user asks to clear logs. Removes all log entries from Unity Console.
Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts.
Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.
Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edit...
Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground f...
Get Unity project information via uloop CLI. Use when you need to: (1) Check Unity Editor version, (2) Get project settings and platform info, (3) Retrieve project metadata for diagnostics.
Get Unity Search provider details via uloop CLI. Use when you need to: (1) Discover available search providers, (2) Understand search capabilities and filters, (3) Configure searches with specific provider opti...
Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.
Search Unity project for assets. Use when: finding scenes, prefabs, scripts, materials, or other assets by name/type, or when user asks to search project files. Returns asset paths and metadata.
Execute Unity Test Runner. Use when: running unit tests, verifying code changes, checking test results, or when user asks to run tests. Returns test results with pass/fail counts.
Take a screenshot of Unity Editor windows and save as PNG image. Use when you need to: (1) Screenshot the Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugg...
Control Unity Editor play mode. Use when: starting/stopping/pausing play mode, testing game behavior, or when user asks to play or stop. Controls play/stop/pause of Unity Editor.
Find specific GameObjects in scene. Use when: searching for objects by name, finding objects with specific components, locating tagged/layered objects, or when user asks to find GameObjects. Returns matching Ga...
Get Unity and project information via uloop CLI. Use when you need to verify Unity version, check project settings (ProductName, CompanyName, Version), or troubleshoot environment issues.
Check Unity Console logs. Use when: checking logs, debugging errors, investigating failures, or when user asks about console output. Key options: --log-type (Error/Warning/Log/All), --max-count, --search-text....
Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.
Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically.
Create a new iPlug2 plugin project by duplicating TemplateProject in the iPlug2OOS repository
Build an iPlug2 plugin project for different formats and platforms (macOS, iOS, Windows)
Build and run an iPlug2 iOS app in the iOS Simulator
Build an iPlug2 plugin project using CMake (Ninja or Xcode generator)
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.