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Testing & security AI Skills

Discover Testing & security skills, compare source repositories and read the instructions for each workflow.

Categories: Testing & security

Showing 29,641–29,664 of 81,973

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GitHub

systematic-debugging

Bbeierle12

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes. Implements scientific method for debugging with root cause analysis.

GitHub

r3f-materials

Bbeierle12

Three.js materials in R3F, built-in materials (Standard, Physical, Basic, etc.), ShaderMaterial with custom GLSL, uniforms binding and animation, and material properties. Use when choosing materials, creating c...

GitHub

product-self-knowledge

Bbeierle12

Authoritative reference for Anthropic products. Use when users ask about product capabilities, access, installation, pricing, limits, or features. Provides source-backed answers to prevent hallucinations about...

GitHub

shader-sdf

Bbeierle12

Signed Distance Functions (SDFs) in GLSL—2D/3D shape primitives, boolean operations (union, intersection, subtraction), smooth blending, repetition, and raymarching fundamentals. Use when creating procedural sh...

GitHub

postfx-effects

Bbeierle12

Post-processing visual effects including chromatic aberration, vignette, depth of field, film grain, color grading, and LUT support. Use when adding cinematic polish, retro aesthetics, camera simulation, or atm...

GitHub

particles-lifecycle

Bbeierle12

Particle lifecycle management—emission/spawning, death conditions, object pooling, trails, fade-in/out, and state transitions. Use when particles need birth/death cycles, continuous emission, trail effects, or...

GitHub

audio-reactive

Bbeierle12

Binding audio analysis data to visual parameters including smoothing, beat detection responses, and frequency-to-visual mappings. Use when creating audio visualizers, music-reactive animations, or any visual ef...

GitHub

decay-upkeep

Bbeierle12

Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance management thro...

GitHub

postfx-composer

Bbeierle12

EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass rendering, combining effects, creating custom passes, managing render targets, or building reusable e...

GitHub

postfx-router

Bbeierle12

Router for Three.js post-processing effects domain. Use when implementing visual effects like bloom, glow, chromatic aberration, vignette, depth of field, color grading, or any screen-space effects. Routes to 3...

GitHub

component-library

Bbeierle12

Comprehensive React component library with 30+ production-ready components using shadcn/ui architecture, CVA variants, Radix UI primitives, and Tailwind CSS. Use when users need to (1) Create React UI component...

GitHub

particles-gpu

Bbeierle12

GPU-based particle systems using instanced rendering, buffer attributes, Points geometry, and custom shaders. Use when rendering thousands to millions of particles efficiently, creating particle effects like sn...

GitHub

test-driven-development

Bbeierle12

Use when implementing any feature or bugfix, before writing implementation code. Enforces RED-GREEN-REFACTOR cycle with strict discipline against rationalization.

GitHub

form-accessibility

Bbeierle12

WCAG 2.2 AA compliance for forms, ARIA patterns, focus management, keyboard navigation, and screen reader support. Use when implementing accessible forms in any framework. The compliance foundation that ensures...

GitHub

building-mechanics

Bbeierle12

Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers perf...

GitHub

r3f-drei

Bbeierle12

@react-three/drei helper library—OrbitControls, Text, Environment, useTexture, useGLTF, Html, Billboard, and 50+ abstractions that simplify common R3F patterns. Use when implementing camera controls, loading as...

GitHub

d3js-visualization

Bbeierle12

Create D3.js charts and interactive data visualizations. Use when building bar charts, line charts, scatter plots, pie charts, force-directed graphs, geographic maps, or any custom data visualization.

GitHub

multiplayer-building

Bbeierle12

Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic clie...

GitHub

audio-playback

Bbeierle12

Audio playback using Tone.js including players, transport, scheduling, and loading audio. Use when implementing background music, sound effects, audio synchronization, or timed audio events. Essential for any a...

GitHub

frontend-dev-guidelines

Bbeierle12

Frontend development guidelines for React/TypeScript applications. Modern patterns including Suspense, lazy loading, useSuspenseQuery, file organization with features directory, styling best practices, routing,...

GitHub

shader-effects

Bbeierle12

Visual shader effects—glow/bloom, chromatic aberration, distortion, vignette, film grain, scanlines, glitch, dissolve, outline, and fresnel. Use when adding visual polish, post-processing effects, or stylized r...

GitHub

audio-router

Bbeierle12

Router for audio domain including playback, analysis, and audio-reactive visuals. Use when implementing any audio functionality including music, sound effects, visualizers, or audio-driven animations. Routes to...

GitHub

aws-skills

Bbeierle12

AWS development with CDK best practices, serverless patterns, cost optimization, and event-driven architecture. Use when deploying to AWS, writing Lambda functions, configuring API Gateway, working with DynamoD...

GitHub

form-vue

Bbeierle12

Production-ready Vue form patterns using VeeValidate (default) or Vuelidate with Zod integration. Use when building forms in Vue 3 applications with Composition API.

The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.

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