github-issue-search
Search for issues and pull requests across Comfy-Org GitHub repositories. Use when the user wants to find specific issues, bugs, features, or pull requests in ComfyUI-related repositories.
Discover DevOps skills, compare source repositories and read the instructions for each workflow.
Search for issues and pull requests across Comfy-Org GitHub repositories. Use when the user wants to find specific issues, bugs, features, or pull requests in ComfyUI-related repositories.
Unified command-line interface for all ComfyPR bot capabilities including GitHub PR creation, Slack messaging, and Notion search. Use when the user wants to access any bot functionality through a single unified...
Review JSON serialization for scenes, prefabs, and components. Use when: (1) implementing serializable components, (2) debugging save/load failures, (3) adding asset types, (4) reviewing serialization code, (5)...
Create ECS component editors using IComponentEditor interface, ComponentEditorRegistry.DrawComponent wrapper, VectorPanel for vectors, and UIPropertyRenderer for simple properties. Covers registration in DI con...
Validates platform abstraction compliance - ensures rendering code uses IRendererAPI interfaces, no direct OpenGL in engine core, proper namespace isolation. Reviews graphics features and guides alternative bac...
Guide proper usage of Editor UI infrastructure including Drawers (ButtonDrawer, ModalDrawer, TableDrawer, etc.), Elements (drag-drop targets, ComponentSelector), FieldEditors, and EditorUIConstants. Use when im...
Step-by-step workflow for creating new editor panels including interface design, DI registration, EditorLayer integration, and menu bar setup. Focuses on panel architecture and lifecycle, not UI component APIs.
Guide the creation of new ECS components following established architectural patterns including component class creation, JSON serialization support, editor UI implementation, dependency injection registration,...
Analyze Entity Component System implementations for performance bottlenecks including entity iteration efficiency, system priority ordering, memory allocation patterns in hot paths (OnUpdate, rendering loops),...
Comprehensive guide for using Editor UI Drawers (ButtonDrawer, ModalDrawer, TableDrawer, TreeDrawer, LayoutDrawer, TextDrawer, DragDropDrawer). Use when implementing any UI in editor panels to ensure consistenc...
Audit resource management including IDisposable pattern implementation, proper cleanup of OpenGL resources (buffers, textures, shaders, framebuffers), memory leak detection, resource lifetime management, and GP...
Review code for proper DI patterns using DryIoc. Ensures no static singletons, validates constructor injection and service lifetimes. Use when reviewing code, refactoring static access, or debugging DI issues.
Implement IFieldEditor interface for custom type rendering in script inspector. Covers reflection-based field editing, FieldEditorRegistry registration, boxing/unboxing patterns, and extending the field editor...
Context for the Mechanic/Fen WoW addon development ecosystem. Covers all components (Mechanic, FenCore, FenUI, MechanicLib), their relationships, and AFD principles. Load this at the start of addon work. Trigge...
Ensure code quality using Luacheck linting and StyLua formatting. Covers common warnings, style rules, and auto-formatting. Use when checking code quality, fixing style issues, or preparing code for review. Tri...
General-purpose skill for Mechanic/Fen ecosystem work. Covers ecosystem context, development tools, component overview, and AFD principles. Use for everyday addon work, exploration, or when unsure which special...
Find and remove dead code and stale documentation. Covers unused functions, orphaned files, dead links, and outdated references. Use for maintenance, pre-release cleanup, or codebase hygiene. Triggers: clean, d...
Diagnose and fix bugs using evidence-based investigation. Requires runtime evidence before fixes—never guess based on code alone. Covers hypothesis-driven debugging, instrumentation logging, Lua errors, taint i...
Context for FenCore - the pure logic library for WoW addons. Covers utility functions, math helpers, table operations, and environment detection. Load this when working with FenCore or needing utility functions...
Context for Mechanic - the WoW addon development hub. Covers the CLI, MCP server, dashboard, in-game modules, and MechanicLib. Load this for deep understanding of Mechanic tooling. Triggers: mechanic, mech, cli...
Meta knowledge for creating Claude skills. Provides templates, best practices, and patterns for building effective skills with routing tables and reference files. Load this when creating new skills or understan...
Index of Mechanic documentation with summaries and links. Load this to understand what documentation exists and where to find detailed information on specific topics. Triggers: docs, documentation, reference, g...
Write and run unit tests for WoW addons using Busted and the Mechanic test framework. Covers test structure, mocking WoW APIs, and coverage analysis. Use when adding tests, fixing bugs with regression tests, or...
Context for FenUI - the UI widget library for WoW addons. Covers frames, layouts, buttons, panels, and theming. Load this when building addon UI or working with FenUI widgets. Triggers: fenui, ui, widget, frame...
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.