design-critique
Critique UI/UX designs for clarity, hierarchy, interaction, accessibility, and craft. Use for design reviews, PR feedback on UI changes, evaluating mockups, checking if a component is ship-ready, or when honest...
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Critique UI/UX designs for clarity, hierarchy, interaction, accessibility, and craft. Use for design reviews, PR feedback on UI changes, evaluating mockups, checking if a component is ship-ready, or when honest...
Design intuitive, meaningful interactions grounded in user goals and cognitive principles. Use when designing component behaviors, user flows, feedback systems, error handling, loading states, transitions, acce...
Apply cognitive science and HCI research to design decisions. Use when you need the scientific 'why' behind usability, explaining user behavior, understanding perception/memory/attention limits, evaluating cogn...
2. Create Feature Design Document
1. Requirement Gathering
Apply cognitive bias knowledge to product design and decision-making. Use when designing user experiences, analyzing user behavior, improving conversions, or ensuring ethical design practices.
Design internal triggers for sustained user engagement. Use when building habit-forming features, improving retention without notifications, or transitioning users from external prompts to self-motivated engage...
Apply the halo effect in product design and UX. Use when designing first impressions, brand perception, feature presentation, or understanding how one positive attribute influences perception of others.
Design effective CTAs using visual attention and gaze psychology principles. Use when designing landing pages, button hierarchies, conversion elements, or optimizing user attention flow through interfaces.
Create engagement through strategic information gaps that drive user action. Use when designing notifications, writing headlines, planning onboarding flows, or creating content that needs to capture and hold at...
Optimize decision-making speed by managing choice quantity. Use when designing navigation, menus, feature sets, onboarding flows, or any interface where users must choose between options.
Design habit-forming products using the Hook cycle. Use when building engagement loops, improving retention, designing notifications, or creating products users return to without external prompting.
Leverage social proof principles to build trust and influence user behavior. Use when designing landing pages, adding testimonials, displaying user stats, or optimizing conversion elements with social validatio...
Leverage loss aversion in product design and messaging. Use when designing retention features, pricing strategies, onboarding flows, or any experience where framing around potential loss can drive behavior.
Anti-patterns and mistakes to avoid as a product manager. Use when evaluating leadership behaviors, improving team dynamics, reflecting on management practices, or onboarding new product managers.
Understand and design for users' preference for current state over change. Use when planning migrations, introducing new features, designing defaults, or overcoming resistance to product adoption.
Design experiences that optimize mental resources using Cognitive Load Theory. Use when designing interfaces, creating onboarding flows, planning information architecture, or improving task completion rates.
Design and analyze business models using the Business Model Canvas framework. Use when evaluating startups, planning new products, pivoting existing businesses, or understanding how companies create and capture...
Capture requirements from user perspective with structured user stories. Use when writing backlog items, defining acceptance criteria, prioritizing features, or communicating requirements between product and de...
Understand customer motivations through job theory. Use when defining product strategy, conducting user research, identifying competitors, writing user stories, or reframing features around customer progress.
Visualize and optimize workflow with Kanban boards. Use when managing team work, identifying bottlenecks, improving delivery flow, or implementing continuous improvement in product development.
Structure product work hierarchically using themes, epics, and stories. Use when organizing backlogs, planning releases, communicating with stakeholders, or breaking down large initiatives into manageable work.
Build trust signals that reduce perceived risk and enable user action. Use when designing landing pages, checkout flows, onboarding experiences, or any conversion point where user hesitation is a barrier.
Design behavior change using the B=MAP framework. Use when designing onboarding flows, improving conversion, building habits, increasing feature adoption, or understanding why users don't take desired actions.
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.