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GitHub

rerender-functional-setstate

TheOrcDev

Use functional setState updates to prevent stale closures and unnecessary callback recreations. Apply when updating state based on the current state value in React components.

GitHub

js-early-exit

TheOrcDev

Use early returns to avoid unnecessary computation in loops and functions. Apply when processing arrays, validating input, or checking multiple conditions where the result can be determined before all iteration...

GitHub

rendering-conditional-render

TheOrcDev

Use explicit ternary operators instead of && for conditional rendering. Apply when rendering values that could be 0, NaN, or other falsy values that might render unexpectedly.

GitHub

fumadocs-registry-integration

TheOrcDev

Register 8-bit components in registry.json for shadcn/ui add command. Apply when adding new components to the component library distribution.

GitHub

bundle-barrel-imports

TheOrcDev

Import directly from source files instead of barrel files. Apply when using libraries like lucide-react, @mui/material, or @radix-ui/react-* to reduce bundle size and improve dev boot time.

GitHub

8-bit-pixel-art-patterns

TheOrcDev

Create pixelated borders, shadows, and effects for 8-bit retro components. Apply when building 8-bit styled UI components that need authentic pixel art aesthetics.

GitHub

bundle-dynamic-imports

TheOrcDev

Use next/dynamic for lazy-loading heavy components. Apply when importing large components like editors, charts, or rich text editors that aren't needed on initial render.

GitHub

animation-performance-retro

TheOrcDev

Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.

GitHub

rendering-hoist-jsx

TheOrcDev

Extract static JSX elements outside components to avoid re-creation on every render. Apply when rendering static elements repeatedly or in lists.

GitHub

rerender-lazy-state

TheOrcDev

Use lazy state initialization with useState function form. Apply when computing expensive initial values like building search indexes, parsing JSON, or complex calculations.

GitHub

js-hoist-regexp

TheOrcDev

Hoist RegExp creation outside render or memoize with useMemo(). Apply when using regular expressions in React components or frequently called functions.

GitHub

8bit-docs-patterns

TheOrcDev

Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.

GitHub

js-tosorted-immutable

TheOrcDev

Use toSorted() instead of sort() to avoid mutating arrays. Apply when sorting arrays that are React props, state, or otherwise shared/referenced elsewhere.

GitHub

gaming-ui-state-management

TheOrcDev

Patterns for game-like interfaces - health bars, XP bars, mana bars. Apply when building RPG/retro gaming UI components with state-driven visuals.

GitHub

rendering-animate-svg

TheOrcDev

Wrap animated SVG elements in a div to enable hardware acceleration. Apply when animating SVG icons or elements, especially in 8-bit retro components with pixel art animations.

GitHub

fumadocs-mdx-structure

TheOrcDev

Create MDX documentation files with proper frontmatter, imports, and component integration. Apply when creating or updating Fumadocs documentation pages in content/docs/.

GitHub

foundry-sdk-python

microsoft

Build AI applications using the Azure AI Projects Python SDK (azure-ai-projects). Use when working with Foundry project clients, creating versioned agents with PromptAgentDefinition, running evaluations, managi...

GitHub

azure-ai-agents-python

microsoft

Build AI agents using the Azure AI Agents Python SDK (azure-ai-agents). Use when creating agents hosted on Azure AI Foundry with tools (File Search, Code Interpreter, Bing Grounding, Azure AI Search, Function C...

GitHub

release

dahlia

Create and publish releases for the LogTape project. Use when releasing a new version, creating a patch release, or creating a major/minor release. Handles CHANGES.md updates, version bumping, tagging, and bran...

GitHub

isometric-asset-sheets

amilich

Generate sprite sheet images for the isometric city game using the GenerateImage tool. Use when creating new game assets, sprite sheets, vehicle sprites, building sprites, or any visual assets for the isometric...

GitHub

vercel-react-best-practices

revokslab

React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Trigge...

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