technical-writer
Assists with writing and maintaining Morphir technical documentation. Use when creating, reviewing, or updating documentation including API docs, user guides, tutorials, and content for the Docusaurus site. Als...
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Assists with writing and maintaining Morphir technical documentation. Use when creating, reviewing, or updating documentation including API docs, user guides, tutorials, and content for the Docusaurus site. Als...
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or to...
Helps with Morphir Go development including workspace setup, go.work management, branch/worktree handling, TDD/BDD workflow, and pre-commit checks. Use when setting up development environment or working on Morp...
Manages Morphir releases including changelog updates, version bumping, module tagging, and release execution. Use when preparing or executing a release.
Create distinctive, engaging frontend interfaces for ShieldBattery. Use this skill when building user interfaces. Encourages bold, intentional design decisions within the project's design system.
文本转语音工具 - 支持脚本解析、情绪标记和后处理,基于 Edge TTS
Package new software or update existing packages using Nix
Get Unity Console output including errors, warnings, and Debug.Log messages. Use when you need to: (1) Check for compile errors or runtime exceptions after code changes, (2) See what Debug.Log printed during ex...
Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running te...
Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.
Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.
Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edit...
Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search for project resources using Unity's search system, (3) Locate files wi...
Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and their parent-child relationships, (3) Check component attachments on...
Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag or layer, (3) Search for objects with specific component types.
Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.
Creates atomic git commits following Conventional Commits specification with detailed, well-structured messages. Analyzes changes and splits them into logical units. Use when committing code changes that need p...
Manages complete PR workflow from start to finish - creates feature branch, commits changes, pushes to remote, and opens pull request. Use when user wants to create a PR (e.g., "create a PR for these changes" o...
ALWAYS use this skill for ALL sudocode spec and issue operations. Use when user mentions "spec", "issue", "ready", "blocked", "implement", "feature", "plan", or "feedback" with sudocode specs and issues. PROACT...
Use when working with WP-CLI (wp) for WordPress operations: safe search-replace, db export/import, plugin/theme/user/content management, cron, cache flushing, multisite, and scripting/automation with wp-cli.yml...
Use when developing WordPress plugins: architecture and hooks, activation/deactivation/uninstall, admin UI and Settings API, data storage, cron/tasks, security (nonces/capabilities/sanitization/escaping), and r...
Use when developing WordPress (Gutenberg) blocks: block.json metadata, register_block_type(_from_metadata), attributes/serialization, supports, dynamic rendering (render.php/render_callback), deprecations/migra...
Use when investigating or improving WordPress performance (backend-only agent): profiling and measurement (WP-CLI profile/doctor, Server-Timing, Query Monitor via REST headers), database/query optimization, aut...
Use when building or debugging WordPress Interactivity API features (data-wp-* directives, @wordpress/interactivity store/state/actions, block viewScriptModule integration, wp_interactivity_*()) including perfo...
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.