implement-plan
phased implementation of a structured plan you must use this skill when asked to implement a plan file in rpi/tasks/*
Discover Databases skills, compare source repositories and read the instructions for each workflow.
phased implementation of a structured plan you must use this skill when asked to implement a plan file in rpi/tasks/*
Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.
Juice research-to-implementation pipeline for Wojak.ink games. Captures new game feel learnings, updates the master playbook, and tracks implementation across all 15 games. **TRIGGERS:** - "/juicer" command -...
Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search for project resources using Unity's search system, (3) Locate files wi...
Knowledge comic creator supporting multiple styles (Logicomix/Ligne Claire, Ohmsha manga guide). Creates original educational comics with detailed panel layouts and sequential image generation. Use when user as...
Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and their parent-child relationships, (3) Check component attachments on...
Game juice implementation assistant for Wojak.ink games. Helps apply visual effects, audio feedback, animations, and polish to canvas-based games using pre-built reusable libraries. **MANDATORY TRIGGERS:** - "...
Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag or layer, (3) Search for objects with specific component types.
生成专业视频运镜提示词,支持单镜头和分镜脚本。关键词:video prompt, camera movement, 运镜, storyboard, 分镜, Sora, Runway, Pika。
Branch skill for building and improving agents. Use when creating new agents, adapting marketplace agents, validating agent structure, writing system prompts, or improving existing agents. Triggers: 'create age...
This skill should be used when the user asks to "create Tesla-style dashboard", "implement car dashboard UI", "add vehicle status display", "create dark modern UI", "implement touchscreen interface", "build aut...
Comprehensive reference for sdpi-components (Stream Deck Property Inspector Components) - the official UI library for building Property Inspectors. Covers all components, data sources, Stream Deck Client API, a...
Comprehensive reference for StreamDeck Module USB HID protocol (v2). Use when implementing, debugging, or working with StreamDeck Module devices (6-key, 15-key, 32-key). This skill provides official protocol do...
Save session state (continue working or exit safely)
Comprehensive guide for implementing native Stream Deck plugins (C++, C#, etc.) that communicate with Stream Deck via WebSocket. Native plugins are launched as executable binaries with specific command-line arg...
This skill should be used when the user asks to "implement Material 3 Expressive", "add spring animations", "use MotionScheme", "create expressive button", "add loading indicator", "implement FAB menu", "use sh...
Use when creating Minecraft mods, integrating with mod APIs (JEI/AE2/Create), setting up modding environments, or migrating to newer versions
Use when generating JSON schema from LandDefinitions or generating TypeScript client SDK from schema
Automatically applies when creating FastAPI endpoints, routers, and API structures. Enforces best practices for endpoint definitions, dependency injection, error handling, and documentation.
REST API design standards for FanHub's Express backend. Use when creating or modifying API endpoints to ensure consistency.
Set up specs directory with templates for PRDs, TRDs, and ADRs. Use when creating or organizing spec structure.
Use when starting infrastructure, testing, deployment, or framework-specific tasks - automatically searches PRPM registry for relevant expertise packages and suggests installation to enhance capabilities for th...
Skill especializado en integración de Gem Bundles compilados por Gem Builder Compiler en AGCCE v4.0. Permite configurar agentes MAS dinámicamente desde Gems versionados.
Use when writing game logic code - ensures deterministic math operations across platforms
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